
Commander mana base guide
Edgar Markov
Mana Base
Optimal land base for Edgar Markov — 36–38 lands, black / red / white color requirements, and budget builds from $50 to $500+.
A starting mana base for Edgar Markov is a 36–38-land build tuned to its black / red / white color identity and its tribal / aggro / tokens game plan. Edgar Markov is a tribal deck that rewards a critical mass of one creature type, so its manabase leans toward untapped lands — every tapped enter costs a real turn of tempo. Choose a $50, $100, $250, or $500 budget below to generate a land list. This guide covers priority land picks, color-source math, and a free builder that generates the full list with TCGplayer checkout.
Karsten math
Color requirements
Frank Karsten's source counts for a 37-land deck, by color.
11
black sources
11
red sources
11
white sources
Never skip
Priority lands for Edgar Markov
Candidates to evaluate against your budget and the rest of your deck.
- 01Cavern of Soulstribal_protection
- 02Unclaimed Territorytribal_fixing
- 03Path of Ancestrytribal_scry
- 04Secluded Courtyardtribal_fixing
Choose your tier
Edgar Markov manabase by budget
How to build a Edgar Markov land base at each popular price point. Click a tier to open the builder pre-loaded with the commander and budget.
- $5036–38 lands
Start with affordable color sources and basics; reserve utility slots for the commander’s plan.
Build at $50 → - $10036–38 lands
Prioritize dependable color access. Compare the suggested upgrades with the $50 build.
Build at $100 → - $25036–38 lands
Compare stronger fixing and useful land interactions. Availability and prices determine what fits.
Build at $250 → - $50036–38 lands
Explore functional upgrades first. Expensive printings are optional, and a larger budget does not guarantee a stronger deck.
Build at $500 →
Solver reasoning
Why these lands
- ◆We have a hand-tuned profile for Edgar Markov.
- ◆Detected primary archetype: Tribal.
- ◆Secondary themes: Aggro, Tokens.
Community
Sample Edgar Markov builds
Recorded builds with their actual land lists. Prices reflect when each build was saved; open the builder for current recommendations.
- $100 · Bracket 5$94.92
/b/4c3c5427
View 37 lands
- 1 Command Tower
- 1 Unclaimed Territory
- 1 Exotic Orchard
- 1 Path of Ancestry
- 1 Secluded Courtyard
- 1 Rogue's Passage
- 1 Castle Ardenvale
- 1 Windbrisk Heights
- 1 Evolving Wilds
- 1 Terramorphic Expanse
- 1 Mutavault
- 1 Auntie's Hovel
- 1 City of Brass
- 1 Blood Crypt
- 1 Fabled Passage
- 3 Plains
- 4 Swamp
- 5 Mountain
- 1 Snow-Covered Plains
- 1 Snow-Covered Swamp
- 1 Snow-Covered Mountain
- 1 Godless Shrine
- 1 Fetid Heath
- 1 Rugged Prairie
- 1 Sulfurous Springs
- 1 Caves of Koilos
- 1 Battlefield Forge
- 1 Pillar of the Paruns
- $100 · Bracket 3$100.00
/b/3aa0a27e
View 37 lands
- 1 Command Tower
- 1 Exotic Orchard
- 1 Unclaimed Territory
- 1 Path of Ancestry
- 1 Secluded Courtyard
- 1 Rogue's Passage
- 1 Castle Ardenvale
- 1 Windbrisk Heights
- 1 Evolving Wilds
- 1 Terramorphic Expanse
- 1 Mutavault
- 1 Auntie's Hovel
- 1 City of Brass
- 1 Fabled Passage
- 1 Reflecting Pool
- 1 Pillar of the Paruns
- 1 Ancient Ziggurat
- 1 Godless Shrine
- 1 Tendo Ice Bridge
- 1 Sulfurous Springs
- 1 Rugged Prairie
- 1 Dragonskull Summit
- 4 Plains
- 4 Swamp
- 4 Mountain
- 1 Snow-Covered Plains
- 1 Snow-Covered Swamp
- 1 Snow-Covered Mountain
- $1000 · Bracket 5$541.43
/b/12881b4e
View 37 lands
- 1 Unknown Shores
- 1 Corrupted Crossroads
- 1 Forgotten Monument
- 1 Painted Bluffs
- 1 Shimmering Grotto
- 1 Voldaren Estate
- 1 Bucolic Ranch
- 1 School of the Unseen
- 1 White Lotus Hideout
- 1 Captivating Cave
- 1 Hidden Grotto
- 1 Brotherhood Headquarters
- 1 Rumble Arena
- 1 Tournament Grounds
- 1 Cave of Temptation
- 1 Holdout Settlement
- 1 Mirrodin's Core
- 1 Aether Hub
- 1 Command Tower
- 1 Daily Bugle Building
- 1 Turtle Lair
- 1 Exotic Orchard
- 1 Secluded Courtyard
- 1 Conduit Pylons
- 1 Capital City
- 4 Swamp
- 4 Mountain
- 4 Plains
Method
How to build a mana base for Edgar Markov
- 01Set land count to 36–38. Edgar Markov is a tribal deck that rewards a critical mass of one creature type and needs that count to reliably hit drops.
- 02Cover color requirements. For a 37-land black / red / white build, 11 black, 11 red, 11 white sources — Frank Karsten's manabase math for a 100-card singleton.
- 03Slot priority lands first — Cavern of Souls, Unclaimed Territory, Path of Ancestry, Secluded Courtyard. These earn their spot regardless of budget.
- 04Fill by budget: $50 = check + pain lands, $100 = add selective shocks, $250 = fetches, $500+ = original duals.
- 05Verify by running landfiller — the solver returns the exact list at your budget with a one-click TCGplayer cart.
Questions & Answers
FAQ
How many lands should a Edgar Markov deck run?
A starting point for Edgar Markov is 36–38 lands. As a tribal deck that rewards a critical mass of one creature type, it leans toward mostly untapped lands — enters-tapped duals cost too much tempo when the game plan is racing. Adjust the count for your actual curve, ramp, draw, and playtesting. The builder supports 30–42 lands.
What is the best mana base for Edgar Markov?
The best mana base for Edgar Markov starts with these priority lands: Cavern of Souls, Unclaimed Territory, Path of Ancestry, Secluded Courtyard. Fill the rest of the black / red / white land base with untapped duals matching your budget — pain lands and check lands at $100, shocks + a few fetches at $250, and original duals at $500+. Always leave 1–2 utility land slots for the tribal plan.
What is the best land base for Edgar Markov on a budget?
A budget Edgar Markov land base can start with basic lands and affordable fixing that fits the black / red / white identity. Evaluate utility lands against the colors your deck needs. Use the $50 budget preset to see which cards fit current prices. Casting consistency depends on your full deck; no fixed percentage is guaranteed.
How much does a Edgar Markov manabase cost?
Choose a land budget from $20 upward. The builder recommends specific lands using available card prices and reports the total. Start with $50 or $100, then compare the land changes before spending more.
Does Edgar Markov need fetch lands?
Fetch lands can help Edgar Markov access its colors when paired with suitable land types. Compare their cost and targets with other fixing; they are not mandatory for every build.
What color identity does Edgar Markov have?
Edgar Markov is a black / red / white Commander (color identity: B, R, W). This determines the entire land base — every non-basic must fit inside this identity. For a 37-land deck, Edgar Markov needs 11 black sources, 11 red sources, 11 white sources as starting source-count targets. Paste your decklist into the builder to account for its colored mana requirements.
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