Land encyclopedia
Every Commander land, explained
A living index of the lands you'll see in every Commander mana base — fetches, shocks, triomes, pain lands, utility, and more. Click into any entry for the full breakdown.
Auto-includes
Belong in every deck they legally can. No debate.
Command Tower
Command Tower is the single best mana-fixing land in Commander — it enters untapped and taps for any color in your commander's identity.
$1Exotic Orchard
Exotic Orchard taps for any color of mana one of your opponents' lands can produce. In multiplayer Commander, this is functionally a five-color land.
$2Reflecting Pool
Reflecting Pool taps for any color of mana one of YOUR lands can produce. In a 3+ color deck, this is effectively a rainbow land with no life cost.
$8
Fetch lands
Search a dual/basic into play. Thin the deck, fix colors, enable shocks.
Polluted Delta
Polluted Delta pays 1 life to search your deck for an Island or Swamp and put it into play tapped or untapped. The Dimir fetch — thins your deck and fixes colors.
$35Windswept Heath
Windswept Heath pays 1 life to search your deck for a Plains or Forest and put it into play. The Selesnya fetch.
$35Prismatic Vista
Prismatic Vista pays 1 life to search your deck for a basic land of any type. The rainbow fetch — no shock or dual grab, but hits every basic.
$15
Shock lands
Enter untapped for 2 life. The core of every $250+ manabase.
Hallowed Fountain
Hallowed Fountain enters the battlefield tapped unless you pay 2 life. It taps for W or U — the Azorius shock land.
$15Watery Grave
Watery Grave enters tapped unless you pay 2 life. Taps for U or B — the Dimir shock land.
$15Blood Crypt
Blood Crypt enters tapped unless you pay 2 life. Taps for B or R — the Rakdos shock land.
$15Stomping Ground
Stomping Ground enters tapped unless you pay 2 life. Taps for R or G — the Gruul shock land.
$15Temple Garden
Temple Garden enters tapped unless you pay 2 life. Taps for W or G — the Selesnya shock land.
$15
Original duals
Reserved List duals from Alpha/Beta — the ceiling of Commander fixing.
Triomes
Three-color tapped duals with all three basic types + cycling.
Pain lands
Always untapped, cost 1 life. Mid-budget backbone.
Check lands
Enter untapped if you have a matching basic. Best budget fixing.
Utility lands
Not for fixing — for specific effects (draw, hate, wincons).
Reliquary Tower
Reliquary Tower removes the seven-card maximum hand size — you can have any number of cards in hand.
$1Bojuka Bog
Bojuka Bog enters tapped, taps for B, and exiles all cards in target player's graveyard when it enters.
$2Urborg, Tomb of Yawgmoth
Urborg, Tomb of Yawgmoth makes every land in play a Swamp in addition to its other types.
$20
Ramp lands
Produce extra mana or enable big-mana plays.
Sol Ring
Sol Ring isn't technically a land, but it's THE Commander auto-include: 1 mana for a colorless artifact that taps for two colorless mana every turn. Every legal Commander deck should run it.
$2Cabal Coffers
Cabal Coffers taps and pays 2 to add B for each Swamp you control. Mono-black's ramp engine.
$35Ancient Tomb
Ancient Tomb taps for 2 colorless mana. You lose 2 life whenever it taps for mana.
$60
Creature lands (manlands)
Become creatures for value or as alt-wincons.
Tribal support lands