Archetype:tribal · aggro · tokens
Lands (37)

Command Tower
Command Tower: Core to your Tribal game plan. Auto-include in any 2+ color deck. The single best fixing land in budget Commander.
Command Tower

Marvel Super Heroes Commander · #233
{T}: Add one mana of any color in your commander's color identity.
Other printings

Unclaimed Territory
Unclaimed Territory: Tribal fixing for your tribal deck.
Unclaimed Territory

Marvel Super Heroes Commander · #275
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Other printings

Exotic Orchard
Exotic Orchard: Core to your Tribal game plan. Reliable in 4-player Commander — nearly always taps for any color you need. Drops off in mono-meta or 1v1.
Exotic Orchard

Marvel Super Heroes Commander · #241
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Path of Ancestry
Path of Ancestry: Tribal fixing for your tribal deck.
Path of Ancestry

Marvel Super Heroes Commander · #254
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Other printings

Secluded Courtyard
Secluded Courtyard: Tribal fixing for your tribal deck.
Secluded Courtyard

Marvel Super Heroes Commander · #265
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Other printings

Rogue's Passage
Rogue's Passage: Core to your Tribal game plan. Pay 4 to make a creature unblockable. Standard voltron evasion.
Rogue's Passage

The Hobbit Eternal · #212
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Other printings

Castle Ardenvale
Castle Ardenvale: Core to your Tribal game plan. Untapped if you control a Plains. Activated ability creates a 1/1 Human.
Castle Ardenvale

Tarkir: Dragonstorm Commander · #346
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Other printings

Windbrisk Heights
Windbrisk Heights: Core to your Tribal game plan. Already in batch 1; preserved for completeness.
Windbrisk Heights

Tarkir: Dragonstorm Commander · #411
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Other printings

Evolving Wilds
Evolving Wilds: Fetches any_basic. Enables shuffles and color flexibility.
Evolving Wilds

Marvel Super Heroes Commander · #240
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Other printings

Terramorphic Expanse
Terramorphic Expanse: Fetches any_basic. Enables shuffles and color flexibility.
Terramorphic Expanse

Marvel Super Heroes Commander · #273
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Other printings

Mutavault
Mutavault: Tribal fixing for your tribal deck.
Mutavault

Commander Legends: Battle for Baldur's Gate · #903
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Other printings

Auntie's Hovel
Auntie's Hovel: Names Goblin for tribal fixing and protection.
Auntie's Hovel

Lorwyn · #267
As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
Other printings

City of Brass
City of Brass: W+U+B+R+G fixing. Brings W sources from 7 to 8 (target: 11).
City of Brass

Teenage Mutant Ninja Turtles Eternal · #62
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Other printings

Blood Crypt
Blood Crypt: Pay 2 life to enter untapped — B+R fixing on demand. Brings B sources from 7 to 8 (target: 11).
Blood Crypt

Lorwyn Eclipsed · #262
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Fabled Passage
Fabled Passage: Fetches any_basic. Enables shuffles and color flexibility.
Fabled Passage

Marvel Super Heroes Commander · #242
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Other printings

Plains
Plains: W source. Brings W sources from 8 to 9 (target: 11).
Plains

The Hobbit · #189
({T}: Add {W}.)
Other printings

Swamp
Swamp: B source. Brings B sources from 8 to 9 (target: 11).
Swamp

The Hobbit · #191
({T}: Add {B}.)
Other printings

Mountain
Mountain: R source. Brings R sources from 8 to 9 (target: 11).
Mountain

The Hobbit · #192
({T}: Add {R}.)
Other printings

Snow-Covered Plains
Snow-Covered Plains: W source. Brings W sources from 9 to 10 (target: 11).
Snow-Covered Plains

Kaldheim · #276
({T}: Add {W}.)
Other printings

Snow-Covered Swamp
Snow-Covered Swamp: B source. Brings B sources from 9 to 10 (target: 11).
Snow-Covered Swamp

Kaldheim · #280
({T}: Add {B}.)
Other printings

Snow-Covered Mountain
Snow-Covered Mountain: R source. Brings R sources from 9 to 10 (target: 11).
Snow-Covered Mountain

Kaldheim · #282
({T}: Add {R}.)
Other printings

Godless Shrine
Godless Shrine: Pay 2 life to enter untapped — W+B fixing on demand. Brings W sources from 10 to 11 (target: 11).
Godless Shrine

Edge of Eternities · #254
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Fetid Heath
Fetid Heath: W+B fixing.
Fetid Heath

Secrets of Strixhaven Commander · #372
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Other printings

Rugged Prairie
Rugged Prairie: R+W fixing. Brings R sources from 10 to 11 (target: 11).
Rugged Prairie

Secrets of Strixhaven Commander · #401
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Other printings

Sulfurous Springs
Sulfurous Springs: B+R fixing.
Sulfurous Springs

Edge of Eternities Commander · #185
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
Other printings

Caves of Koilos
Caves of Koilos: W+B fixing.
Caves of Koilos

Secrets of Strixhaven Commander · #365
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
Other printings

Battlefield Forge
Battlefield Forge: R+W fixing.
Battlefield Forge

Secrets of Strixhaven Commander · #362
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
Other printings

Pillar of the Paruns
Pillar of the Paruns: W+U+B+R+G fixing.
Pillar of the Paruns

Double Masters 2022 · #328
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Other printings
Acceleration (4)

Jeweled Lotus
Core acceleration — 0-mana rock.
Jeweled Lotus

Commander Masters · #396
{T}, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
Other printings

Coalition Relic
Core acceleration — 3-mana rock.
Coalition Relic

Dominaria United Commander · #180
{T}: Add one mana of any color. {T}: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Other printings

Mox Diamond
Core acceleration — 0-mana rock.
Mox Diamond

Tempest Remastered · #228
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
Other printings

Lotus Petal
Flex pick — 0-mana rock.
Lotus Petal

Tempest Remastered · #225
{T}, Sacrifice this artifact: Add one mana of any color.
Other printings
