Krenko, Mob Boss is a tribal deck that rewards a critical mass of one creature type. landfiller models it as a tribal deck with aggro and tokens elements, and tunes the mana base to match: 36–38 lands sized to its red color requirements, with a strong preference for untapped lands.
Build a Krenko, Mob Boss mana base →Color requirements
Frank Karsten's source counts for a 37-land deck, by color:
Priority lands for Krenko, Mob Boss
- Cavern of Soulstribal_protection
- Unclaimed Territorytribal_fixing
- Auntie's Hoveltribal_fixing
Why these lands
- ·We have a hand-tuned profile for Krenko, Mob Boss.
- ·Detected primary archetype: Tribal.
- ·Secondary themes: Aggro, Tokens.
Sample Krenko, Mob Boss builds
Real builds saved by other players — open one to see every land + reasoning.
FAQ
How many lands should Krenko, Mob Boss run?
Krenko, Mob Boss wants 36–38 lands. As a tribal deck that rewards a critical mass of one creature type, it leans toward mostly untapped lands.
What are the best lands for Krenko, Mob Boss?
Priority picks include Cavern of Souls, Unclaimed Territory, Auntie's Hovel. Beyond those, fill with color fixing matching Krenko, Mob Boss's red identity.
How much does a Krenko, Mob Boss mana base cost?
It depends on your budget. landfiller builds a complete Krenko, Mob Boss mana base at any budget from $20 to $1000+, swapping in fetches, shocks, and original duals as the budget allows.
