Xenagos, God of Revels

Commander mana base guide

Xenagos, God of Revels Mana Base

Optimal land base for Xenagos, God of Revels36–38 lands, green / red color requirements, and budget builds from $50 to $500+.

green / red

A starting mana base for Xenagos, God of Revels is a 36–38-land build tuned to its green / red color identity and its aggro / ramp / landfall game plan. Xenagos, God of Revels is a fast, low-curve aggro deck that wants every land untapped, so its manabase leans toward untapped lands — every tapped enter costs a real turn of tempo. Choose a $50, $100, $250, or $500 budget below to generate a land list. This guide covers priority land picks, color-source math, and a free builder that generates the full list with TCGplayer checkout.


Karsten math

Color requirements

Frank Karsten's source counts for a 37-land deck, by color.

14

green sources

14

red sources



Solver reasoning

Why these lands

  • Detected primary archetype: Aggro.
  • Secondary themes: Ramp, Landfall.

Method

How to build a mana base for Xenagos, God of Revels

  1. 01Set land count to 36–38. Xenagos, God of Revels is a fast, low-curve aggro deck that wants every land untapped and needs that count to reliably hit drops.
  2. 02Cover color requirements. For a 37-land green / red build, 14 green, 14 red sources — Frank Karsten's manabase math for a 100-card singleton.
  3. 03Slot priority lands first — untapped duals for green / red + a few utility slots. These earn their spot regardless of budget.
  4. 04Fill by budget: $50 = check + pain lands, $100 = add selective shocks, $250 = fetches, $500+ = original duals.
  5. 05Verify by running landfiller — the solver returns the exact list at your budget with a one-click TCGplayer cart.

Questions & Answers

FAQ

How many lands should a Xenagos, God of Revels deck run?

A starting point for Xenagos, God of Revels is 36–38 lands. As a fast, low-curve aggro deck that wants every land untapped, it leans toward mostly untapped lands — enters-tapped duals cost too much tempo when the game plan is racing. Adjust the count for your actual curve, ramp, draw, and playtesting. The builder supports 30–42 lands.

What is the best mana base for Xenagos, God of Revels?

The best mana base for Xenagos, God of Revels is built around untapped dual lands that support the green / red color identity, plus a few utility lands that reinforce a aggro game plan. At every budget, prioritize color fixing over cute utility.

What is the best land base for Xenagos, God of Revels on a budget?

A budget Xenagos, God of Revels land base can start with basic lands and affordable fixing that fits the green / red identity. Evaluate utility lands against the colors your deck needs. Use the $50 budget preset to see which cards fit current prices. Casting consistency depends on your full deck; no fixed percentage is guaranteed.

How much does a Xenagos, God of Revels manabase cost?

Choose a land budget from $20 upward. The builder recommends specific lands using available card prices and reports the total. Start with $50 or $100, then compare the land changes before spending more.

Does Xenagos, God of Revels need fetch lands?

Fetch lands can help Xenagos, God of Revels access its colors when paired with suitable land types. Compare their cost and targets with other fixing; they are not mandatory for every build.

What color identity does Xenagos, God of Revels have?

Xenagos, God of Revels is a green / red Commander (color identity: G, R). This determines the entire land base — every non-basic must fit inside this identity. For a 37-land deck, Xenagos, God of Revels needs 14 green sources, 14 red sources as starting source-count targets. Paste your decklist into the builder to account for its colored mana requirements.