Commander mana base guide

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge Mana Base

Optimal land base for Tovolar, Dire Overlord // Tovolar, the Midnight Scourge36–38 lands, green / red color requirements, and budget builds from $50 to $500+.

green / red

A starting mana base for Tovolar, Dire Overlord // Tovolar, the Midnight Scourge is a 36–38-land build tuned to its green / red color identity and its aggro / ramp / landfall game plan. Tovolar, Dire Overlord // Tovolar, the Midnight Scourge is a fast, low-curve aggro deck that wants every land untapped, so its manabase leans toward untapped lands — every tapped enter costs a real turn of tempo. Choose a $50, $100, $250, or $500 budget below to generate a land list. This guide covers priority land picks, color-source math, and a free builder that generates the full list with TCGplayer checkout.


Karsten math

Color requirements

Frank Karsten's source counts for a 37-land deck, by color.

14

green sources

14

red sources



Solver reasoning

Why these lands

  • Detected primary archetype: Aggro.
  • Secondary themes: Ramp, Landfall.

Method

How to build a mana base for Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

  1. 01Set land count to 36–38. Tovolar, Dire Overlord // Tovolar, the Midnight Scourge is a fast, low-curve aggro deck that wants every land untapped and needs that count to reliably hit drops.
  2. 02Cover color requirements. For a 37-land green / red build, 14 green, 14 red sources — Frank Karsten's manabase math for a 100-card singleton.
  3. 03Slot priority lands first — untapped duals for green / red + a few utility slots. These earn their spot regardless of budget.
  4. 04Fill by budget: $50 = check + pain lands, $100 = add selective shocks, $250 = fetches, $500+ = original duals.
  5. 05Verify by running landfiller — the solver returns the exact list at your budget with a one-click TCGplayer cart.

Questions & Answers

FAQ

How many lands should a Tovolar, Dire Overlord // Tovolar, the Midnight Scourge deck run?

A starting point for Tovolar, Dire Overlord // Tovolar, the Midnight Scourge is 36–38 lands. As a fast, low-curve aggro deck that wants every land untapped, it leans toward mostly untapped lands — enters-tapped duals cost too much tempo when the game plan is racing. Adjust the count for your actual curve, ramp, draw, and playtesting. The builder supports 30–42 lands.

What is the best mana base for Tovolar, Dire Overlord // Tovolar, the Midnight Scourge?

The best mana base for Tovolar, Dire Overlord // Tovolar, the Midnight Scourge is built around untapped dual lands that support the green / red color identity, plus a few utility lands that reinforce a aggro game plan. At every budget, prioritize color fixing over cute utility.

What is the best land base for Tovolar, Dire Overlord // Tovolar, the Midnight Scourge on a budget?

A budget Tovolar, Dire Overlord // Tovolar, the Midnight Scourge land base can start with basic lands and affordable fixing that fits the green / red identity. Evaluate utility lands against the colors your deck needs. Use the $50 budget preset to see which cards fit current prices. Casting consistency depends on your full deck; no fixed percentage is guaranteed.

How much does a Tovolar, Dire Overlord // Tovolar, the Midnight Scourge manabase cost?

Choose a land budget from $20 upward. The builder recommends specific lands using available card prices and reports the total. Start with $50 or $100, then compare the land changes before spending more.

Does Tovolar, Dire Overlord // Tovolar, the Midnight Scourge need fetch lands?

Fetch lands can help Tovolar, Dire Overlord // Tovolar, the Midnight Scourge access its colors when paired with suitable land types. Compare their cost and targets with other fixing; they are not mandatory for every build.

What color identity does Tovolar, Dire Overlord // Tovolar, the Midnight Scourge have?

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge is a green / red Commander (color identity: G, R). This determines the entire land base — every non-basic must fit inside this identity. For a 37-land deck, Tovolar, Dire Overlord // Tovolar, the Midnight Scourge needs 14 green sources, 14 red sources as starting source-count targets. Paste your decklist into the builder to account for its colored mana requirements.