Storm, Windrider

Commander mana base guide

Storm, Windrider Mana Base

Optimal land base for Storm, Windrider — 36–38 lands, green / white color requirements, and budget builds from $50 to $500+.

green / white

A starting mana base for Storm, Windrider is a 36–38-land build tuned to its green / white color identity and its stax / tokens / counters game plan. Storm, Windrider is a stax deck that taxes and locks opponents out, so its manabase leans toward a balanced mix of untapped fixing plus tapped lands that earn their slot with late-game upside. Choose a $50, $100, $250, or $500 budget below to generate a land list. This guide covers priority land picks, color-source math, and a free builder that generates the full list with TCGplayer checkout.


Source allocation

Color requirements

Starting source allocation by color; actual spell costs and timing can require different counts.

14

green sources

16

white sources



Solver reasoning

Why these lands

  • ◆Detected primary archetype: Stax/Prison.
  • ◆Secondary themes: Tokens, +1/+1 Counters.

Method

How to build a mana base for Storm, Windrider

  1. 01Set land count to 36–38. Storm, Windrider is a stax deck that taxes and locks opponents out and needs that count as a starting point for playtesting.
  2. 02Cover color requirements. For a 37-land green / white build, 14 green, 16 white potential sources. Check the full deck and the desired casting turn.
  3. 03Slot priority lands first — untapped duals for green / white + a few utility slots. These earn their spot regardless of budget.
  4. 04Fill by budget: $50 = check + pain lands, $100 = add selective shocks, $250 = fetches, $500+ = original duals.
  5. 05Verify by running landfiller — the solver returns the exact list at your budget with a one-click TCGplayer cart.

Questions & Answers

FAQ

How many lands should a Storm, Windrider deck run?

A starting point for Storm, Windrider is 36–38 lands. As a stax deck that taxes and locks opponents out, it leans toward a balanced mix of tapped and untapped lands, with tapped lands earning their slot through late-game upside. Adjust the count for your actual curve, ramp, draw, and playtesting. The builder supports 30–42 lands.

What is the best mana base for Storm, Windrider?

The best mana base for Storm, Windrider is built around untapped dual lands that support the green / white color identity, plus a few utility lands that reinforce a stax game plan. At every budget, prioritize color fixing over cute utility.

What is the best land base for Storm, Windrider on a budget?

A budget Storm, Windrider land base can start with basic lands and affordable fixing that fits the green / white identity. Evaluate utility lands against the colors your deck needs. Use the $50 budget preset to see which cards fit current prices. Casting consistency depends on your full deck; no fixed percentage is guaranteed.

How much does a Storm, Windrider manabase cost?

Choose a land budget from $20 upward. The builder recommends specific lands using available card prices and reports the total. Start with $50 or $100, then compare the land changes before spending more.

Does Storm, Windrider need fetch lands?

Storm, Windrider works fine without fetch lands. Compare fetches with affordable fixing and consider whether your deck has suitable fetch targets or land-entry synergies. Their value depends on the complete list, not a fixed budget threshold.

What color identity does Storm, Windrider have?

Storm, Windrider is a green / white Commander (color identity: G, W). This determines the entire land base — every non-basic must fit inside this identity. For a 37-land deck, Storm, Windrider needs 14 green sources, 16 white sources as starting source-count targets. Paste your decklist into the builder to account for its colored mana requirements.