Slimefoot, the Stowaway

Commander mana base guide

Slimefoot, the Stowaway Mana Base

Optimal land base for Slimefoot, the Stowaway36–38 lands, black / green color requirements, and budget builds from $50 to $500+.

black / green

A starting mana base for Slimefoot, the Stowaway is a 36–38-land build tuned to its black / green color identity and its aristocrats / tokens / saprolings game plan. Slimefoot, the Stowaway is an aristocrats deck that profits from creatures dying, so its manabase leans toward a balanced mix of untapped fixing plus tapped lands that earn their slot with late-game upside. Choose a $50, $100, $250, or $500 budget below to generate a land list. This guide covers priority land picks, color-source math, and a free builder that generates the full list with TCGplayer checkout.


Karsten math

Color requirements

Frank Karsten's source counts for a 37-land deck, by color.

14

black sources

14

green sources


Never skip

Priority lands for Slimefoot, the Stowaway

Candidates to evaluate against your budget and the rest of your deck.

  1. 01Phyrexian Tower
    sac_outlet
  2. 02High Market
    sac_outlet
  3. 03Llanowar Reborn
    saproling_seed
  4. 04Gaea's Cradle
    ramp


Solver reasoning

Why these lands

  • We have a hand-tuned profile for Slimefoot, the Stowaway.
  • Detected primary archetype: Aristocrats.
  • Secondary themes: Tokens, .

Method

How to build a mana base for Slimefoot, the Stowaway

  1. 01Set land count to 36–38. Slimefoot, the Stowaway is an aristocrats deck that profits from creatures dying and needs that count to reliably hit drops.
  2. 02Cover color requirements. For a 37-land black / green build, 14 black, 14 green sources — Frank Karsten's manabase math for a 100-card singleton.
  3. 03Slot priority lands first — Phyrexian Tower, High Market, Llanowar Reborn, Gaea's Cradle. These earn their spot regardless of budget.
  4. 04Fill by budget: $50 = check + pain lands, $100 = add selective shocks, $250 = fetches, $500+ = original duals.
  5. 05Verify by running landfiller — the solver returns the exact list at your budget with a one-click TCGplayer cart.

Questions & Answers

FAQ

How many lands should a Slimefoot, the Stowaway deck run?

A starting point for Slimefoot, the Stowaway is 36–38 lands. As an aristocrats deck that profits from creatures dying, it leans toward a balanced mix of tapped and untapped lands, with tapped lands earning their slot through late-game upside. Adjust the count for your actual curve, ramp, draw, and playtesting. The builder supports 30–42 lands.

What is the best mana base for Slimefoot, the Stowaway?

The best mana base for Slimefoot, the Stowaway starts with these priority lands: Phyrexian Tower, High Market, Llanowar Reborn, Gaea's Cradle. Fill the rest of the black / green land base with untapped duals matching your budget — pain lands and check lands at $100, shocks + a few fetches at $250, and original duals at $500+. Always leave 1–2 utility land slots for the aristocrats plan.

What is the best land base for Slimefoot, the Stowaway on a budget?

A budget Slimefoot, the Stowaway land base can start with basic lands and affordable fixing that fits the black / green identity. Evaluate utility lands against the colors your deck needs. Use the $50 budget preset to see which cards fit current prices. Casting consistency depends on your full deck; no fixed percentage is guaranteed.

How much does a Slimefoot, the Stowaway manabase cost?

Choose a land budget from $20 upward. The builder recommends specific lands using available card prices and reports the total. Start with $50 or $100, then compare the land changes before spending more.

Does Slimefoot, the Stowaway need fetch lands?

Slimefoot, the Stowaway works fine without fetch lands. Compare fetches with affordable fixing and consider whether your deck has suitable fetch targets or land-entry synergies. Their value depends on the complete list, not a fixed budget threshold.

What color identity does Slimefoot, the Stowaway have?

Slimefoot, the Stowaway is a black / green Commander (color identity: B, G). This determines the entire land base — every non-basic must fit inside this identity. For a 37-land deck, Slimefoot, the Stowaway needs 14 black sources, 14 green sources as starting source-count targets. Paste your decklist into the builder to account for its colored mana requirements.