Ruric Thar, Magecrusher

Commander mana base guide

Ruric Thar, Magecrusher Mana Base

Optimal land base for Ruric Thar, Magecrusher — 36–38 lands, green color requirements, and budget builds from $50 to $500+.

green

A starting mana base for Ruric Thar, Magecrusher is a 36–38-land build tuned to its green color identity and its ramp / landfall / counters game plan. Ruric Thar, Magecrusher is a ramp deck that accelerates into expensive threats, so its manabase leans toward a balanced mix of untapped fixing plus tapped lands that earn their slot with late-game upside. Choose a $50, $100, $250, or $500 budget below to generate a land list. This guide covers priority land picks, color-source math, and a free builder that generates the full list with TCGplayer checkout.


Source allocation

Color requirements

Starting source allocation by color; actual spell costs and timing can require different counts.

38

green sources



Solver reasoning

Why these lands

  • ◆Detected primary archetype: Ramp.
  • ◆Secondary themes: Landfall, +1/+1 Counters.

Method

How to build a mana base for Ruric Thar, Magecrusher

  1. 01Set land count to 36–38. Ruric Thar, Magecrusher is a ramp deck that accelerates into expensive threats and needs that count as a starting point for playtesting.
  2. 02Cover color requirements. For a 37-land green build, 38 green potential sources. Check the full deck and the desired casting turn.
  3. 03Slot priority lands first — untapped duals for green + a few utility slots. These earn their spot regardless of budget.
  4. 04Fill by budget: $50 = check + pain lands, $100 = add selective shocks, $250 = fetches, $500+ = original duals.
  5. 05Verify by running landfiller — the solver returns the exact list at your budget with a one-click TCGplayer cart.

Questions & Answers

FAQ

How many lands should a Ruric Thar, Magecrusher deck run?

A starting point for Ruric Thar, Magecrusher is 36–38 lands. As a ramp deck that accelerates into expensive threats, it leans toward a balanced mix of tapped and untapped lands, with tapped lands earning their slot through late-game upside. Adjust the count for your actual curve, ramp, draw, and playtesting. The builder supports 30–42 lands.

What is the best mana base for Ruric Thar, Magecrusher?

The best mana base for Ruric Thar, Magecrusher is built around untapped dual lands that support the green color identity, plus a few utility lands that reinforce a ramp game plan. At every budget, prioritize color fixing over cute utility.

What is the best land base for Ruric Thar, Magecrusher on a budget?

A budget Ruric Thar, Magecrusher land base can start with basic lands and affordable fixing that fits the green identity. Evaluate utility lands against the colors your deck needs. Use the $50 budget preset to see which cards fit current prices. Casting consistency depends on your full deck; no fixed percentage is guaranteed.

How much does a Ruric Thar, Magecrusher manabase cost?

Choose a land budget from $20 upward. The builder recommends specific lands using available card prices and reports the total. Start with $50 or $100, then compare the land changes before spending more.

Does Ruric Thar, Magecrusher need fetch lands?

Ruric Thar, Magecrusher works fine without fetch lands. Compare fetches with affordable fixing and consider whether your deck has suitable fetch targets or land-entry synergies. Their value depends on the complete list, not a fixed budget threshold.

What color identity does Ruric Thar, Magecrusher have?

Ruric Thar, Magecrusher is a green Commander (color identity: G). This determines the entire land base — every non-basic must fit inside this identity. For a 37-land deck, Ruric Thar, Magecrusher needs 38 green sources as starting source-count targets. Paste your decklist into the builder to account for its colored mana requirements.