
Commander mana base guide
Krenko, Tin Street Kingpin
Mana Base
Optimal land base for Krenko, Tin Street Kingpin — 36–38 lands, red color requirements, and budget builds from $50 to $500+.
A starting mana base for Krenko, Tin Street Kingpin is a 36–38-land build tuned to its red color identity and its tribal / aggro / tokens game plan. Krenko, Tin Street Kingpin is a tribal deck that rewards a critical mass of one creature type, so its manabase leans toward untapped lands — every tapped enter costs a real turn of tempo. Choose a $50, $100, $250, or $500 budget below to generate a land list. This guide covers priority land picks, color-source math, and a free builder that generates the full list with TCGplayer checkout.
Karsten math
Color requirements
Frank Karsten's source counts for a 37-land deck, by color.
38
red sources
Never skip
Priority lands for Krenko, Tin Street Kingpin
Candidates to evaluate against your budget and the rest of your deck.
- 01Cavern of Soulstribal_protection
- 02Unclaimed Territorytribal_fixing
- 03Madblind Mountainshuffle
Choose your tier
Krenko, Tin Street Kingpin manabase by budget
How to build a Krenko, Tin Street Kingpin land base at each popular price point. Click a tier to open the builder pre-loaded with the commander and budget.
- $5036–38 lands
Start with affordable color sources and basics; reserve utility slots for the commander’s plan.
Build at $50 → - $10036–38 lands
Prioritize dependable color access. Compare the suggested upgrades with the $50 build.
Build at $100 → - $25036–38 lands
Compare stronger fixing and useful land interactions. Availability and prices determine what fits.
Build at $250 → - $50036–38 lands
Explore functional upgrades first. Expensive printings are optional, and a larger budget does not guarantee a stronger deck.
Build at $500 →
Solver reasoning
Why these lands
- ◆We have a hand-tuned profile for Krenko, Tin Street Kingpin.
- ◆Detected primary archetype: Tribal.
- ◆Secondary themes: Aggro, Tokens.
Method
How to build a mana base for Krenko, Tin Street Kingpin
- 01Set land count to 36–38. Krenko, Tin Street Kingpin is a tribal deck that rewards a critical mass of one creature type and needs that count to reliably hit drops.
- 02Cover color requirements. For a 37-land red build, 38 red sources — Frank Karsten's manabase math for a 100-card singleton.
- 03Slot priority lands first — Cavern of Souls, Unclaimed Territory, Madblind Mountain. These earn their spot regardless of budget.
- 04Fill by budget: $50 = check + pain lands, $100 = add selective shocks, $250 = fetches, $500+ = original duals.
- 05Verify by running landfiller — the solver returns the exact list at your budget with a one-click TCGplayer cart.
Questions & Answers
FAQ
How many lands should a Krenko, Tin Street Kingpin deck run?
A starting point for Krenko, Tin Street Kingpin is 36–38 lands. As a tribal deck that rewards a critical mass of one creature type, it leans toward mostly untapped lands — enters-tapped duals cost too much tempo when the game plan is racing. Adjust the count for your actual curve, ramp, draw, and playtesting. The builder supports 30–42 lands.
What is the best mana base for Krenko, Tin Street Kingpin?
The best mana base for Krenko, Tin Street Kingpin starts with these priority lands: Cavern of Souls, Unclaimed Territory, Madblind Mountain. Fill the rest of the red land base with untapped duals matching your budget — pain lands and check lands at $100, shocks + a few fetches at $250, and original duals at $500+. Always leave 1–2 utility land slots for the tribal plan.
What is the best land base for Krenko, Tin Street Kingpin on a budget?
A budget Krenko, Tin Street Kingpin land base can start with basic lands and affordable fixing that fits the red identity. Evaluate utility lands against the colors your deck needs. Use the $50 budget preset to see which cards fit current prices. Casting consistency depends on your full deck; no fixed percentage is guaranteed.
How much does a Krenko, Tin Street Kingpin manabase cost?
Choose a land budget from $20 upward. The builder recommends specific lands using available card prices and reports the total. Start with $50 or $100, then compare the land changes before spending more.
Does Krenko, Tin Street Kingpin need fetch lands?
Fetch lands can help Krenko, Tin Street Kingpin access its colors when paired with suitable land types. Compare their cost and targets with other fixing; they are not mandatory for every build.
What color identity does Krenko, Tin Street Kingpin have?
Krenko, Tin Street Kingpin is a red Commander (color identity: R). This determines the entire land base — every non-basic must fit inside this identity. For a 37-land deck, Krenko, Tin Street Kingpin needs 38 red sources as starting source-count targets. Paste your decklist into the builder to account for its colored mana requirements.