Ka-Zar of the Savage Land

Commander mana base guide

Ka-Zar of the Savage Land Mana Base

Optimal land base for Ka-Zar of the Savage Land — 36–38 lands, green color requirements, and budget builds from $50 to $500+.

green

A starting mana base for Ka-Zar of the Savage Land is a 36–38-land build tuned to its green color identity and its landfall / counters / tribal game plan. Ka-Zar of the Savage Land is a landfall deck that turns extra land drops into a win condition, so its manabase leans toward a balanced mix of untapped fixing plus tapped lands that earn their slot with late-game upside. Choose a $50, $100, $250, or $500 budget below to generate a land list. This guide covers priority land picks, color-source math, and a free builder that generates the full list with TCGplayer checkout.


Source allocation

Color requirements

Starting source allocation by color; actual spell costs and timing can require different counts.

38

green sources



Solver reasoning

Why these lands

  • ◆Detected primary archetype: Landfall.
  • ◆Secondary themes: +1/+1 Counters, Tribal.

Method

How to build a mana base for Ka-Zar of the Savage Land

  1. 01Set land count to 36–38. Ka-Zar of the Savage Land is a landfall deck that turns extra land drops into a win condition and needs that count as a starting point for playtesting.
  2. 02Cover color requirements. For a 37-land green build, 38 green potential sources. Check the full deck and the desired casting turn.
  3. 03Slot priority lands first — untapped duals for green + a few utility slots. These earn their spot regardless of budget.
  4. 04Fill by budget: $50 = check + pain lands, $100 = add selective shocks, $250 = fetches, $500+ = original duals.
  5. 05Verify by running landfiller — the solver returns the exact list at your budget with a one-click TCGplayer cart.

Questions & Answers

FAQ

How many lands should a Ka-Zar of the Savage Land deck run?

A starting point for Ka-Zar of the Savage Land is 36–38 lands. As a landfall deck that turns extra land drops into a win condition, it leans toward a balanced mix of tapped and untapped lands, with tapped lands earning their slot through late-game upside. Adjust the count for your actual curve, ramp, draw, and playtesting. The builder supports 30–42 lands.

What is the best mana base for Ka-Zar of the Savage Land?

The best mana base for Ka-Zar of the Savage Land is built around untapped dual lands that support the green color identity, plus a few utility lands that reinforce a landfall game plan. At every budget, prioritize color fixing over cute utility.

What is the best land base for Ka-Zar of the Savage Land on a budget?

A budget Ka-Zar of the Savage Land land base can start with basic lands and affordable fixing that fits the green identity. Evaluate utility lands against the colors your deck needs. Use the $50 budget preset to see which cards fit current prices. Casting consistency depends on your full deck; no fixed percentage is guaranteed.

How much does a Ka-Zar of the Savage Land manabase cost?

Choose a land budget from $20 upward. The builder recommends specific lands using available card prices and reports the total. Start with $50 or $100, then compare the land changes before spending more.

Does Ka-Zar of the Savage Land need fetch lands?

Ka-Zar of the Savage Land works fine without fetch lands. Compare fetches with affordable fixing and consider whether your deck has suitable fetch targets or land-entry synergies. Their value depends on the complete list, not a fixed budget threshold.

What color identity does Ka-Zar of the Savage Land have?

Ka-Zar of the Savage Land is a green Commander (color identity: G). This determines the entire land base — every non-basic must fit inside this identity. For a 37-land deck, Ka-Zar of the Savage Land needs 38 green sources as starting source-count targets. Paste your decklist into the builder to account for its colored mana requirements.