Green Goblin, Back for More

Commander mana base guide

Green Goblin, Back for More Mana Base

Optimal land base for Green Goblin, Back for More — 36–38 lands, black color requirements, and budget builds from $50 to $500+.

black

A starting mana base for Green Goblin, Back for More is a 36–38-land build tuned to its black color identity and its graveyard / aristocrats / reanimator game plan. Green Goblin, Back for More is a graveyard-centric deck that recurs resources from the bin, so its manabase leans toward a balanced mix of untapped fixing plus tapped lands that earn their slot with late-game upside. Choose a $50, $100, $250, or $500 budget below to generate a land list. This guide covers priority land picks, color-source math, and a free builder that generates the full list with TCGplayer checkout.


Source allocation

Color requirements

Starting source allocation by color; actual spell costs and timing can require different counts.

38

black sources



Solver reasoning

Why these lands

  • ◆Detected primary archetype: Graveyard.
  • ◆Secondary themes: Aristocrats, Reanimator.

Method

How to build a mana base for Green Goblin, Back for More

  1. 01Set land count to 36–38. Green Goblin, Back for More is a graveyard-centric deck that recurs resources from the bin and needs that count as a starting point for playtesting.
  2. 02Cover color requirements. For a 37-land black build, 38 black potential sources. Check the full deck and the desired casting turn.
  3. 03Slot priority lands first — untapped duals for black + a few utility slots. These earn their spot regardless of budget.
  4. 04Fill by budget: $50 = check + pain lands, $100 = add selective shocks, $250 = fetches, $500+ = original duals.
  5. 05Verify by running landfiller — the solver returns the exact list at your budget with a one-click TCGplayer cart.

Questions & Answers

FAQ

How many lands should a Green Goblin, Back for More deck run?

A starting point for Green Goblin, Back for More is 36–38 lands. As a graveyard-centric deck that recurs resources from the bin, it leans toward a balanced mix of tapped and untapped lands, with tapped lands earning their slot through late-game upside. Adjust the count for your actual curve, ramp, draw, and playtesting. The builder supports 30–42 lands.

What is the best mana base for Green Goblin, Back for More?

The best mana base for Green Goblin, Back for More is built around untapped dual lands that support the black color identity, plus a few utility lands that reinforce a graveyard game plan. At every budget, prioritize color fixing over cute utility.

What is the best land base for Green Goblin, Back for More on a budget?

A budget Green Goblin, Back for More land base can start with basic lands and affordable fixing that fits the black identity. Evaluate utility lands against the colors your deck needs. Use the $50 budget preset to see which cards fit current prices. Casting consistency depends on your full deck; no fixed percentage is guaranteed.

How much does a Green Goblin, Back for More manabase cost?

Choose a land budget from $20 upward. The builder recommends specific lands using available card prices and reports the total. Start with $50 or $100, then compare the land changes before spending more.

Does Green Goblin, Back for More need fetch lands?

Green Goblin, Back for More works fine without fetch lands. Compare fetches with affordable fixing and consider whether your deck has suitable fetch targets or land-entry synergies. Their value depends on the complete list, not a fixed budget threshold.

What color identity does Green Goblin, Back for More have?

Green Goblin, Back for More is a black Commander (color identity: B). This determines the entire land base — every non-basic must fit inside this identity. For a 37-land deck, Green Goblin, Back for More needs 38 black sources as starting source-count targets. Paste your decklist into the builder to account for its colored mana requirements.