Anim Pakal, Thousandth Moon

Commander mana base guide

Anim Pakal, Thousandth Moon Mana Base

Optimal land base for Anim Pakal, Thousandth Moon36–38 lands, red / white color requirements, and budget builds from $50 to $500+.

red / white

A starting mana base for Anim Pakal, Thousandth Moon is a 36–38-land build tuned to its red / white color identity and its voltron / aggro / artifacts game plan. Anim Pakal, Thousandth Moon is a voltron deck that suits up the commander and races — tempo is everything, so its manabase leans toward untapped lands — every tapped enter costs a real turn of tempo. Choose a $50, $100, $250, or $500 budget below to generate a land list. This guide covers priority land picks, color-source math, and a free builder that generates the full list with TCGplayer checkout.


Karsten math

Color requirements

Frank Karsten's source counts for a 37-land deck, by color.

14

red sources

14

white sources


Never skip

Priority lands for Anim Pakal, Thousandth Moon

Candidates to evaluate against your budget and the rest of your deck.

  1. 01Inventors' Fair
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  2. 02Buried Ruin
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Solver reasoning

Why these lands

  • We have a hand-tuned profile for Anim Pakal, Thousandth Moon.
  • Detected primary archetype: Voltron.
  • Secondary themes: Aggro, .

Method

How to build a mana base for Anim Pakal, Thousandth Moon

  1. 01Set land count to 36–38. Anim Pakal, Thousandth Moon is a voltron deck that suits up the commander and races — tempo is everything and needs that count to reliably hit drops.
  2. 02Cover color requirements. For a 37-land red / white build, 14 red, 14 white sources — Frank Karsten's manabase math for a 100-card singleton.
  3. 03Slot priority lands first — Inventors' Fair, Buried Ruin. These earn their spot regardless of budget.
  4. 04Fill by budget: $50 = check + pain lands, $100 = add selective shocks, $250 = fetches, $500+ = original duals.
  5. 05Verify by running landfiller — the solver returns the exact list at your budget with a one-click TCGplayer cart.

Questions & Answers

FAQ

How many lands should a Anim Pakal, Thousandth Moon deck run?

A starting point for Anim Pakal, Thousandth Moon is 36–38 lands. As a voltron deck that suits up the commander and races — tempo is everything, it leans toward mostly untapped lands — enters-tapped duals cost too much tempo when the game plan is racing. Adjust the count for your actual curve, ramp, draw, and playtesting. The builder supports 30–42 lands.

What is the best mana base for Anim Pakal, Thousandth Moon?

The best mana base for Anim Pakal, Thousandth Moon starts with these priority lands: Inventors' Fair, Buried Ruin. Fill the rest of the red / white land base with untapped duals matching your budget — pain lands and check lands at $100, shocks + a few fetches at $250, and original duals at $500+. Always leave 1–2 utility land slots for the voltron plan.

What is the best land base for Anim Pakal, Thousandth Moon on a budget?

A budget Anim Pakal, Thousandth Moon land base can start with basic lands and affordable fixing that fits the red / white identity. Evaluate utility lands against the colors your deck needs. Use the $50 budget preset to see which cards fit current prices. Casting consistency depends on your full deck; no fixed percentage is guaranteed.

How much does a Anim Pakal, Thousandth Moon manabase cost?

Choose a land budget from $20 upward. The builder recommends specific lands using available card prices and reports the total. Start with $50 or $100, then compare the land changes before spending more.

Does Anim Pakal, Thousandth Moon need fetch lands?

Fetch lands can help Anim Pakal, Thousandth Moon access its colors when paired with suitable land types. Compare their cost and targets with other fixing; they are not mandatory for every build.

What color identity does Anim Pakal, Thousandth Moon have?

Anim Pakal, Thousandth Moon is a red / white Commander (color identity: R, W). This determines the entire land base — every non-basic must fit inside this identity. For a 37-land deck, Anim Pakal, Thousandth Moon needs 14 red sources, 14 white sources as starting source-count targets. Paste your decklist into the builder to account for its colored mana requirements.