Miirym, Sentinel Wyrm

Commander mana base guide

Miirym, Sentinel Wyrm Mana Base

Optimal land base for Miirym, Sentinel Wyrm36–38 lands, green / red / blue color requirements, and budget builds from $50 to $500+.

green / red / blue

A starting mana base for Miirym, Sentinel Wyrm is a 36–38-land build tuned to its green / red / blue color identity and its tribal / ramp / combo game plan. Miirym, Sentinel Wyrm is a tribal deck that rewards a critical mass of one creature type, so its manabase leans toward untapped lands — every tapped enter costs a real turn of tempo. Choose a $50, $100, $250, or $500 budget below to generate a land list. This guide covers priority land picks, color-source math, and a free builder that generates the full list with TCGplayer checkout.


Karsten math

Color requirements

Frank Karsten's source counts for a 37-land deck, by color.

11

green sources

11

red sources

11

blue sources



Solver reasoning

Why these lands

  • Detected primary archetype: Tribal.
  • Secondary themes: Ramp, Combo.

Method

How to build a mana base for Miirym, Sentinel Wyrm

  1. 01Set land count to 36–38. Miirym, Sentinel Wyrm is a tribal deck that rewards a critical mass of one creature type and needs that count to reliably hit drops.
  2. 02Cover color requirements. For a 37-land green / red / blue build, 11 green, 11 red, 11 blue sources — Frank Karsten's manabase math for a 100-card singleton.
  3. 03Slot priority lands first — untapped duals for green / red / blue + a few utility slots. These earn their spot regardless of budget.
  4. 04Fill by budget: $50 = check + pain lands, $100 = add selective shocks, $250 = fetches, $500+ = original duals.
  5. 05Verify by running landfiller — the solver returns the exact list at your budget with a one-click TCGplayer cart.

Questions & Answers

FAQ

How many lands should a Miirym, Sentinel Wyrm deck run?

A starting point for Miirym, Sentinel Wyrm is 36–38 lands. As a tribal deck that rewards a critical mass of one creature type, it leans toward mostly untapped lands — enters-tapped duals cost too much tempo when the game plan is racing. Adjust the count for your actual curve, ramp, draw, and playtesting. The builder supports 30–42 lands.

What is the best mana base for Miirym, Sentinel Wyrm?

The best mana base for Miirym, Sentinel Wyrm is built around untapped dual lands that support the green / red / blue color identity, plus a few utility lands that reinforce a tribal game plan. At every budget, prioritize color fixing over cute utility.

What is the best land base for Miirym, Sentinel Wyrm on a budget?

A budget Miirym, Sentinel Wyrm land base can start with basic lands and affordable fixing that fits the green / red / blue identity. Evaluate utility lands against the colors your deck needs. Use the $50 budget preset to see which cards fit current prices. Casting consistency depends on your full deck; no fixed percentage is guaranteed.

How much does a Miirym, Sentinel Wyrm manabase cost?

Choose a land budget from $20 upward. The builder recommends specific lands using available card prices and reports the total. Start with $50 or $100, then compare the land changes before spending more.

Does Miirym, Sentinel Wyrm need fetch lands?

Fetch lands can help Miirym, Sentinel Wyrm access its colors when paired with suitable land types. Compare their cost and targets with other fixing; they are not mandatory for every build.

What color identity does Miirym, Sentinel Wyrm have?

Miirym, Sentinel Wyrm is a green / red / blue Commander (color identity: G, R, U). This determines the entire land base — every non-basic must fit inside this identity. For a 37-land deck, Miirym, Sentinel Wyrm needs 11 green sources, 11 red sources, 11 blue sources as starting source-count targets. Paste your decklist into the builder to account for its colored mana requirements.