Atraxa, Praetors' Voice
+1/+1 counters / proliferate
Color-identity mana base guide
Four-color without red (G/W/U/B) — ramp, control, reanimator, and +1/+1 counters.
The best mana base for Witch (GWUB, no red) (GWUB) Commander decks is built on 36–38 landscovering the identity's color demands with a mix of untapped duals, fetches, and utility. Witch wants the four allied triomes touching these colors, every shock, and premium fixing (Mana Confluence, City of Brass, Command Tower). Below: recommended commanders, the exact lands to prioritize, and pre-tuned builds at $50 / $100 / $250 / $500.
Popular commanders
Manabase in one paragraph
Witch wants the four allied triomes touching these colors, every shock, and premium fixing (Mana Confluence, City of Brass, Command Tower).
Questions & Answers
Witch wants the four allied triomes touching these colors, every shock, and premium fixing (Mana Confluence, City of Brass, Command Tower). Every Witch (GWUB, no red) deck should run Command Tower, Exotic Orchard, and a copy of Reflecting Pool. Beyond those, fill by budget: $50 = pain lands + tapped duals + basics; $100 = check lands; $250 = shocks + selective fetches; $500 = original duals + full fetch/shock synergy.
A well-tuned Witch (GWUB, no red) Commander deck runs 36–38 lands. Lean toward 38 — the color demands outweigh the flood risk. Fewer than 35 misses drops; more than 39 dilutes the game plan.
Every Witch (GWUB, no red) deck runs Command Tower and Exotic Orchard. Reflecting Pool, Mana Confluence, and City of Brass become progressively more valuable the more colors you play. Always leave 1–2 utility land slots for the specific archetype.
Yes — Witch (GWUB, no red) benefits significantly from fetches because they thin your deck, fix your mana across three colors, and enable shock-land targets. At $250+ budget, run 4–6; at $500+, run 8+.
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