Color-identity mana base guide

Simic Mana Base

Simic (U/G) Commander decks ramp into big creatures, draw cards, and grow +1/+1 counters.


The best mana base for Simic (UG) Commander decks is built on 36–38 landscovering the identity's color demands with a mix of untapped duals, fetches, and utility. Simic wants Breeding Pool, Hinterland Harbor, Lumbering Falls, and Yavimaya Coast. Waterlogged Grove is card draw when flooding. Below: recommended commanders, the exact lands to prioritize, and pre-tuned builds at $50 / $100 / $250 / $500.


Popular commanders

Best Simic commanders


Manabase in one paragraph

What makes a Simic land base distinct

Simic wants Breeding Pool, Hinterland Harbor, Lumbering Falls, and Yavimaya Coast. Waterlogged Grove is card draw when flooding.


Questions & Answers

FAQ

What is the best mana base for a Simic Commander deck?

Simic wants Breeding Pool, Hinterland Harbor, Lumbering Falls, and Yavimaya Coast. Waterlogged Grove is card draw when flooding. Every Simic deck should run Command Tower, Exotic Orchard, and a copy of Reflecting Pool. Beyond those, fill by budget: $50 = pain lands + tapped duals + basics; $100 = check lands; $250 = shocks + selective fetches; $500 = original duals + full fetch/shock synergy.

How many lands should a Simic deck run?

A well-tuned Simic Commander deck runs 36–38 lands. Aim for 36 unless the deck is heavy on X-spells or has multiple 5+ CMC spells. Fewer than 35 misses drops; more than 39 dilutes the game plan.

Which lands are auto-includes for Simic?

Every Simic deck runs Command Tower and Exotic Orchard. Path of Ancestry adds value in tribal builds; Mikokoro or Reliquary Tower for card-draw-heavy decks. Always leave 1–2 utility land slots for the specific archetype.

Is it worth running fetch lands in Simic?

Fetches are strong but not mandatory in Simic. Two-color mana bases can hit their color requirements without fetches, so budget fetches for other slots first.


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