Korvold, Fae-Cursed King
sacrifice treasures
Color-identity mana base guide
Jund (B/R/G) Commander decks sacrifice, discard, and grind incremental value.
The best mana base for Jund (BRG) Commander decks is built on 36–38 landscovering the identity's color demands with a mix of untapped duals, fetches, and utility. Jund wants Ziatora's Proving Ground, Wooded Foothills, Bloodstained Mire, plus Stomping Ground / Overgrown Tomb / Blood Crypt. Savage Lands rounds out the utility. Below: recommended commanders, the exact lands to prioritize, and pre-tuned builds at $50 / $100 / $250 / $500.
Popular commanders
Manabase in one paragraph
Jund wants Ziatora's Proving Ground, Wooded Foothills, Bloodstained Mire, plus Stomping Ground / Overgrown Tomb / Blood Crypt. Savage Lands rounds out the utility.
Questions & Answers
Jund wants Ziatora's Proving Ground, Wooded Foothills, Bloodstained Mire, plus Stomping Ground / Overgrown Tomb / Blood Crypt. Savage Lands rounds out the utility. Every Jund deck should run Command Tower, Exotic Orchard, and a copy of Reflecting Pool. Beyond those, fill by budget: $50 = pain lands + tapped duals + basics; $100 = check lands; $250 = shocks + selective fetches; $500 = original duals + full fetch/shock synergy.
A well-tuned Jund Commander deck runs 36–38 lands. Sit at 37 by default. Fewer than 35 misses drops; more than 39 dilutes the game plan.
Every Jund deck runs Command Tower and Exotic Orchard. Reflecting Pool, Mana Confluence, and City of Brass become progressively more valuable the more colors you play. Always leave 1–2 utility land slots for the specific archetype.
Yes — Jund benefits significantly from fetches because they thin your deck, fix your mana across three colors, and enable shock-land targets. At $250+ budget, run 4–6; at $500+, run 8+.
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