Color-identity mana base guide

Jund Mana Base

Jund (B/R/G) Commander decks sacrifice, discard, and grind incremental value.


Build a Jund mana base around early colored costs, entry timing and lands you own. Start with a land-count range and test it against your curve; compare fixing before spending on upgrades. The commander examples below are curated, not a complete ranking.


Popular commanders

Selected Jund commanders


Manabase in one paragraph

What makes a Jund land base distinct

Jund wants Ziatora's Proving Ground, Wooded Foothills, Bloodstained Mire, plus Stomping Ground / Overgrown Tomb / Blood Crypt. Savage Lands rounds out the utility.


Questions & Answers

FAQ

How should I choose lands for Jund?

Match your early colored spells, lands you own and purchase budget. Compare entry conditions and usable sources; no named land is mandatory in every deck.

How many lands should a Jund deck run?

Use 36–40 as a starting range, then test your curve, extra draws and ramp. Land count alone does not establish the chance of casting a particular spell.

Do fetch lands help Jund?

They can fix colors when legal targets are available and support landfall or shuffle effects. Check the searched land types, entry timing and payments; there is no fixed fetch quota tied to budget.


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