Color-identity mana base guide

Jund Mana Base

Jund (B/R/G) Commander decks sacrifice, discard, and grind incremental value.


The best mana base for Jund (BRG) Commander decks is built on 36–38 landscovering the identity's color demands with a mix of untapped duals, fetches, and utility. Jund wants Ziatora's Proving Ground, Wooded Foothills, Bloodstained Mire, plus Stomping Ground / Overgrown Tomb / Blood Crypt. Savage Lands rounds out the utility. Below: recommended commanders, the exact lands to prioritize, and pre-tuned builds at $50 / $100 / $250 / $500.



Manabase in one paragraph

What makes a Jund land base distinct

Jund wants Ziatora's Proving Ground, Wooded Foothills, Bloodstained Mire, plus Stomping Ground / Overgrown Tomb / Blood Crypt. Savage Lands rounds out the utility.


Questions & Answers

FAQ

What is the best mana base for a Jund Commander deck?

Jund wants Ziatora's Proving Ground, Wooded Foothills, Bloodstained Mire, plus Stomping Ground / Overgrown Tomb / Blood Crypt. Savage Lands rounds out the utility. Every Jund deck should run Command Tower, Exotic Orchard, and a copy of Reflecting Pool. Beyond those, fill by budget: $50 = pain lands + tapped duals + basics; $100 = check lands; $250 = shocks + selective fetches; $500 = original duals + full fetch/shock synergy.

How many lands should a Jund deck run?

A well-tuned Jund Commander deck runs 36–38 lands. Sit at 37 by default. Fewer than 35 misses drops; more than 39 dilutes the game plan.

Which lands are auto-includes for Jund?

Every Jund deck runs Command Tower and Exotic Orchard. Reflecting Pool, Mana Confluence, and City of Brass become progressively more valuable the more colors you play. Always leave 1–2 utility land slots for the specific archetype.

Is it worth running fetch lands in Jund?

Yes — Jund benefits significantly from fetches because they thin your deck, fix your mana across three colors, and enable shock-land targets. At $250+ budget, run 4–6; at $500+, run 8+.


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