Archetype:tribal · ramp · value
Lands (37)

Cavern of Souls
Cavern of Souls: Names Dragon for tribal fixing and protection. Naming Dragon makes those creatures uncounterable.
Cavern of Souls

The Lost Caverns of Ixalan · #269
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Other printings

Cabal Coffers
Cabal Coffers: Core to your Tribal game plan. Already in batch 1; preserved for completeness.
Cabal Coffers

Modern Horizons 2 · #301
{2}, {T}: Add {B} for each Swamp you control.
Other printings

Path of Ancestry
Path of Ancestry: Names Dragon for tribal fixing and protection. Scry 1 every time you cast a creature sharing a type with your commander.
Path of Ancestry

Secrets of Strixhaven Commander · #393
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Other printings

Unclaimed Territory
Unclaimed Territory: Names Dragon for tribal fixing and protection. Free fixing for Dragon spells.
Unclaimed Territory

Lorwyn Eclipsed Commander · #175
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Other printings

Haven of the Spirit Dragon
Haven of the Spirit Dragon: Names Dragon for tribal fixing and protection.
Haven of the Spirit Dragon

Tarkir: Dragonstorm Commander · #370
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Other printings

Reflecting Pool
Reflecting Pool: Core to your Tribal game plan. Premium 5-color fixing. Already in batch 1; preserved for completeness.
Reflecting Pool

Commander Legends: Battle for Baldur's Gate · #358
{T}: Add one mana of any type that a land you control could produce.
Other printings

Secluded Courtyard
Secluded Courtyard: Names Dragon for tribal fixing and protection. Free fixing for Dragon spells.
Secluded Courtyard

Lorwyn Eclipsed Commander · #62
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Other printings

Mana Confluence
Mana Confluence: Core to your Tribal game plan. Pay 1 life for any color. cEDH staple in 4-5C decks.
Mana Confluence

Journey into Nyx · #163
{T}, Pay 1 life: Add one mana of any color.
Other printings

Crucible of the Spirit Dragon
Crucible of the Spirit Dragon: Core to your Tribal game plan. Already in batch 1; preserved for completeness.
Crucible of the Spirit Dragon

Forgotten Realms Commander · #231
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove X storage counters from this land: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Other printings

Mystic Sanctuary
Mystic Sanctuary: Core to your Tribal game plan. Untapped if you have 3 other Islands. ETB: put target instant/sorcery from graveyard to top of library. Loop with fetches.
Mystic Sanctuary

Secrets of Strixhaven Commander · #388
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Other printings

Mutavault
Mutavault: Names Dragon for tribal fixing and protection.
Mutavault

Commander Legends: Battle for Baldur's Gate · #903
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Other printings

Auntie's Hovel
Auntie's Hovel: Names Goblin for tribal fixing and protection.
Auntie's Hovel

Lorwyn · #267
As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
Other printings

Wirewood Lodge
Wirewood Lodge: Names Elf for tribal fixing and protection.
Wirewood Lodge

Duel Decks Anthology: Elves vs. Goblins · #27
{T}: Add {C}. {G}, {T}: Untap target Elf.
Other printings

Command Tower
Command Tower: W+U+B+R+G fixing. Brings W sources from 6 to 7 (target: 8).
Command Tower

Secrets of Strixhaven Commander · #129
{T}: Add one mana of any color in your commander's color identity.
Other printings

Exotic Orchard
Exotic Orchard: W+U+B+R+G fixing. Brings W sources from 7 to 8 (target: 8).
Exotic Orchard

Secrets of Strixhaven Commander · #369
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Fabled Passage
Fabled Passage: Fetches any_basic. Enables shuffles and color flexibility.
Fabled Passage

Secrets of Strixhaven Commander · #130
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Other printings

City of Brass
City of Brass: W+U+B+R+G fixing.
City of Brass

Teenage Mutant Ninja Turtles Eternal · #62
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Other printings

Pillar of the Paruns
Pillar of the Paruns: W+U+B+R+G fixing.
Pillar of the Paruns

Double Masters 2022 · #328
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Other printings

Ancient Ziggurat
Ancient Ziggurat: W+U+B+R+G fixing.
Ancient Ziggurat

Lorwyn Eclipsed Commander · #144
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Other printings

Graven Cairns
Graven Cairns: B+R fixing.
Graven Cairns

Duskmourn: House of Horror Commander · #280
{T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
Other printings

Flooded Grove
Flooded Grove: G+U fixing.
Flooded Grove

Secrets of Strixhaven Commander · #373
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Other printings

Mystic Gate
Mystic Gate: W+U fixing.
Mystic Gate

Commander Masters · #1013
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
Other printings

Fetid Heath
Fetid Heath: W+B fixing.
Fetid Heath

Secrets of Strixhaven Commander · #372
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Other printings

Twilight Mire
Twilight Mire: B+G fixing.
Twilight Mire

Secrets of Strixhaven Commander · #418
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Other printings

Cascade Bluffs
Cascade Bluffs: U+R fixing.
Cascade Bluffs

Secrets of Strixhaven Commander · #364
{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Other printings

Rugged Prairie
Rugged Prairie: R+W fixing.
Rugged Prairie

Secrets of Strixhaven Commander · #401
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Other printings

Waterlogged Grove
Waterlogged Grove: G+U fixing.
Waterlogged Grove

Modern Horizons · #249
{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice this land: Draw a card.
Other printings

Aether Hub
Aether Hub: W+U+B+R+G fixing.
Aether Hub

Kaladesh · #242
When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
Other printings

Evolving Wilds
Evolving Wilds: Fetches any_basic. Enables shuffles and color flexibility.
Evolving Wilds

Teenage Mutant Ninja Turtles Eternal · #65
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Other printings

Terramorphic Expanse
Terramorphic Expanse: Fetches any_basic. Enables shuffles and color flexibility.
Terramorphic Expanse

Secrets of Strixhaven · #265
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Other printings

Plains
Plains: W source.
Plains

Secrets of Strixhaven · #272
({T}: Add {W}.)
Other printings

Swamp
Swamp: Filling B slot. Untapped, fetchable, immune to most land hate.
Swamp

Secrets of Strixhaven · #276
({T}: Add {B}.)
Other printings

Forest
Forest: Filling G slot. Untapped, fetchable, immune to most land hate.
Forest

Secrets of Strixhaven · #280
({T}: Add {G}.)
Other printings

Mountain
Mountain: Filling R slot. Untapped, fetchable, immune to most land hate.
Mountain

Secrets of Strixhaven · #278
({T}: Add {R}.)
Other printings
Acceleration (11)

Gilded Lotus
Flex pick — synergizes with big_mana.
Gilded Lotus

Foundations · #725
{T}: Add three mana of any one color.
Other printings

Worn Powerstone
Core acceleration — synergizes with big_mana.
Worn Powerstone

Modern Horizons 3 · #298
This artifact enters tapped. {T}: Add {C}{C}.
Other printings

Mana Vault
Core acceleration — synergizes with big_mana.
Mana Vault

Double Masters 2022 · #308
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Other printings

Nature's Lore
Core acceleration — sorcery-speed ramp.
Nature's Lore

Secrets of Strixhaven Commander · #278
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Other printings

Farseek
Core acceleration — sorcery-speed ramp.
Farseek

Edge of Eternities Commander · #50
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Other printings

Rampant Growth
Flex pick — sorcery-speed ramp.
Rampant Growth

Tarkir: Dragonstorm Commander · #265
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Other printings

Cultivate
Core acceleration — sorcery-speed ramp.
Cultivate

Secrets of Strixhaven Commander · #265
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Other printings

Search for Tomorrow
Flex pick — sorcery-speed ramp.
Search for Tomorrow

Dominaria United Commander · #137
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Other printings

Sakura-Tribe Elder
Core acceleration — sorcery-speed ramp.
Sakura-Tribe Elder

Secrets of Strixhaven Commander · #285
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Other printings

Arcane Signet
Core acceleration — 2-mana rock.
Arcane Signet

Secrets of Strixhaven Commander · #127
{T}: Add one mana of any color in your commander's color identity.
Other printings

Hedron Archive
Core acceleration — synergizes with big_mana.
Hedron Archive

Foundations · #726
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Other printings
