Archetype:value · counters · control
Total
$92.50
lands $65.36 · acceleration $27.14
Lands (37)

Command Tower
Command Tower: Core to your Value game plan. Auto-include in any 2+ color deck. The single best fixing land in budget Commander.
Command Tower
Land

Secrets of Strixhaven Commander · #129
{T}: Add one mana of any color in your commander's color identity.
Other printings

Karn's Bastion
Karn's Bastion: Core to your Value game plan. Proliferate every turn for 4 mana. The single most important land in Atraxa-style proliferate decks.
Karn's Bastion
Land

Edge of Eternities Commander · #163
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Other printings

Exotic Orchard
Exotic Orchard: Core to your Value game plan. Reliable in 4-player Commander — nearly always taps for any color you need. Drops off in mono-meta or 1v1.
Exotic Orchard
Land

Secrets of Strixhaven Commander · #369
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Mystic Sanctuary
Mystic Sanctuary: Core to your Value game plan. Untapped if you have 3 other Islands. ETB: put target instant/sorcery from graveyard to top of library. Loop with fetches.
Mystic Sanctuary
Land — Island

Secrets of Strixhaven Commander · #388
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Other printings

Path of Ancestry
Path of Ancestry: Core to your Value game plan. Scry 1 every commander cast in tribal decks. Conditional based on shared creature type with commander.
Path of Ancestry
Land

Secrets of Strixhaven Commander · #393
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Other printings

Gavony Township
Gavony Township: Core to your Value game plan. Pay 4: +1/+1 counter on each creature. Token swarm pump.
Gavony Township
Land

March of the Machine Commander · #406
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Other printings

Oran-Rief, the Vastwood
Oran-Rief, the Vastwood: Core to your Value game plan. Pay 1G: +1/+1 counter on a green creature ETB this turn.
Oran-Rief, the Vastwood
Land

Secrets of Strixhaven Commander · #391
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
Other printings

Bojuka Bog
Bojuka Bog: Core to your Value game plan. ETB: exile target opponent's graveyard. Tutorable by black fetches — silver-bullet graveyard hate. AVOID in own-graveyard decks (Muldrotha, Karador) since opponent can target you.
Bojuka Bog
Land

Secrets of Strixhaven Commander · #363
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Other printings

Reliquary Tower
Reliquary Tower: Core to your Value game plan. Already in batch 1; preserved for completeness.
Reliquary Tower
Land

Secrets of Strixhaven Commander · #398
You have no maximum hand size. {T}: Add {C}.
Other printings

Inkmoth Nexus
Inkmoth Nexus: Core to your Value game plan. 1/1 flying infect. Already in batch 1; preserved for completeness.
Inkmoth Nexus
Land

Mirrodin Besieged · #145
{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Other printings

Evolving Wilds
Evolving Wilds: Fetches any_basic. Enables shuffles and color flexibility.
Evolving Wilds
Land

Teenage Mutant Ninja Turtles Eternal · #65
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Other printings

Castle Locthwain
Castle Locthwain: Card draw matches your Value priority. Pay X life to draw X cards (capped at 3). Card draw on a land slot.
Castle Locthwain
Land

Commander Legends: Battle for Baldur's Gate · #884
This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Other printings

Bala Ged Recovery // Bala Ged Sanctuary
Bala Ged Recovery // Bala Ged Sanctuary: Card draw matches your Value priority. MDFC: 3-mana sorcery to return any card from graveyard, OR a tapped Forest. Card-or-land flexibility.
Bala Ged Recovery // Bala Ged Sanctuary
Sorcery // Land

Zendikar Rising · #180
Other printings

Fabled Passage
Fabled Passage: Fetches any_basic. Enables shuffles and color flexibility.
Fabled Passage
Land

Secrets of Strixhaven Commander · #130
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Other printings

City of Brass
City of Brass: W+U+B+R+G fixing. Brings W sources from 3 to 4 (target: 9).
City of Brass
Land

Teenage Mutant Ninja Turtles Eternal · #62
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Other printings

Pillar of the Paruns
Pillar of the Paruns: W+U+B+R+G fixing. Brings W sources from 4 to 5 (target: 9).
Pillar of the Paruns
Land

Double Masters 2022 · #328
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Other printings

Hallowed Fountain
Hallowed Fountain: Pay 2 life to enter untapped — W+U fixing on demand. Brings W sources from 5 to 6 (target: 9).
Hallowed Fountain
Land — Plains Island

Lorwyn Eclipsed · #265
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Plains
Plains: W source. Brings W sources from 6 to 7 (target: 9).
Plains
Basic Land — Plains

Secrets of Strixhaven · #272
({T}: Add {W}.)
Other printings

Dryad Arbor
Dryad Arbor: G source. Brings G sources from 7 to 8 (target: 9).
Dryad Arbor
Land Creature — Forest Dryad

Duskmourn: House of Horror Commander · #273
(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
Other printings

Island
Island: U source. Brings U sources from 7 to 8 (target: 9).
Island
Basic Land — Island

Secrets of Strixhaven · #274
({T}: Add {U}.)
Other printings

Swamp
Swamp: B source. Brings B sources from 7 to 8 (target: 9).
Swamp
Basic Land — Swamp

Secrets of Strixhaven · #276
({T}: Add {B}.)
Other printings

Forest
Forest: G source. Brings G sources from 8 to 9 (target: 9).
Forest
Basic Land — Forest

Secrets of Strixhaven · #280
({T}: Add {G}.)
Other printings

Snow-Covered Plains
Snow-Covered Plains: W source. Brings W sources from 7 to 8 (target: 9).
Snow-Covered Plains
Basic Snow Land — Plains

Kaldheim · #276
({T}: Add {W}.)
Other printings

Snow-Covered Island
Snow-Covered Island: U source. Brings U sources from 8 to 9 (target: 9).
Snow-Covered Island
Basic Snow Land — Island

Kaldheim · #278
({T}: Add {U}.)
Other printings

Snow-Covered Swamp
Snow-Covered Swamp: B source. Brings B sources from 8 to 9 (target: 9).
Snow-Covered Swamp
Basic Snow Land — Swamp

Kaldheim · #280
({T}: Add {B}.)
Other printings

Snow-Covered Forest
Snow-Covered Forest: G source.
Snow-Covered Forest
Basic Snow Land — Forest

Kaldheim · #284
({T}: Add {G}.)
Other printings

Flooded Grove
Flooded Grove: G+U fixing.
Flooded Grove
Land

Secrets of Strixhaven Commander · #373
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Other printings

Fetid Heath
Fetid Heath: W+B fixing. Brings W sources from 8 to 9 (target: 9).
Fetid Heath
Land

Secrets of Strixhaven Commander · #372
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Other printings

Twilight Mire
Twilight Mire: B+G fixing.
Twilight Mire
Land

Secrets of Strixhaven Commander · #418
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Other printings

Yavimaya Coast
Yavimaya Coast: U+G fixing.
Yavimaya Coast
Land

Secrets of Strixhaven Commander · #425
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
Other printings

Port Town
Port Town: W+U fixing.
Port Town
Land

Commander Masters · #1019
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
Other printings
Acceleration (11)

Cultivate
Core acceleration — sorcery-speed ramp.
Cultivate
Sorcery · {2}{G}

Secrets of Strixhaven Commander · #265
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Other printings

Three Visits
Core acceleration — sorcery-speed ramp.
Three Visits
Sorcery · {1}{G}

Secrets of Strixhaven Commander · #289
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Other printings

Skyshroud Claim
Core acceleration — sorcery-speed ramp.
Skyshroud Claim
Sorcery · {3}{G}

Edge of Eternities Commander · #107
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Other printings

Search for Tomorrow
Flex pick — sorcery-speed ramp.
Search for Tomorrow
Sorcery · {2}{G}

Dominaria United Commander · #137
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Other printings

Nature's Lore
Core acceleration — sorcery-speed ramp.
Nature's Lore
Sorcery · {1}{G}

Secrets of Strixhaven Commander · #278
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Other printings

Farseek
Core acceleration — sorcery-speed ramp.
Farseek
Sorcery · {1}{G}

Edge of Eternities Commander · #50
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Other printings

Kodama's Reach
Core acceleration — sorcery-speed ramp.
Kodama's Reach
Sorcery — Arcane · {2}{G}

Lorwyn Eclipsed Commander · #113
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Other printings

Rampant Growth
Flex pick — sorcery-speed ramp.
Rampant Growth
Sorcery · {1}{G}

Tarkir: Dragonstorm Commander · #265
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Other printings

Birds of Paradise
Core acceleration — turn-1 mana creature.
Birds of Paradise
Creature — Bird · {G}

Ravnica Remastered · #133
Flying {T}: Add one mana of any color.
Other printings

Sakura-Tribe Elder
Core acceleration — sorcery-speed ramp.
Sakura-Tribe Elder
Creature — Snake Shaman · {1}{G}

Secrets of Strixhaven Commander · #285
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Other printings

Harrow
Flex pick — sorcery-speed ramp.
Harrow
Instant · {2}{G}

Edge of Eternities Commander · #98
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Other printings
