Archetype:spellslinger · control · voltron
Lands (37)

Mystic Sanctuary
Mystic Sanctuary: Core to your Spellslinger game plan. Untapped if you have 3 other Islands. ETB: put target instant/sorcery from graveyard to top of library. Loop with fetches.
Mystic Sanctuary

Murders at Karlov Manor Commander · #277
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Other printings

Command Tower
Command Tower: Core to your Spellslinger game plan. Auto-include in any 2+ color deck. The single best fixing land in budget Commander.
Command Tower

Secret Lair Drop · #1989
{T}: Add one mana of any color in your commander's color identity.
Other printings

Rogue's Passage
Rogue's Passage: Core to your Spellslinger game plan. Pay 4 to make a creature unblockable. Standard voltron evasion.
Rogue's Passage

Secret Lair Drop · #2652
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Other printings

Exotic Orchard
Exotic Orchard: Core to your Spellslinger game plan. Reliable in 4-player Commander — nearly always taps for any color you need. Drops off in mono-meta or 1v1.
Exotic Orchard

Marvel Super Heroes Commander · #470
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Otawara, Soaring City
Otawara, Soaring City: Channel: bounce any nonland permanent. Premium control land.
Otawara, Soaring City

Kamigawa: Neon Dynasty · #271
{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
Other printings

Path of Ancestry
Path of Ancestry: Core to your Spellslinger game plan. Scry 1 every commander cast in tribal decks. Conditional based on shared creature type with commander.
Path of Ancestry

Secret Lair Drop · #250
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Other printings

Inventors' Fair
Inventors' Fair: Core to your Spellslinger game plan. Pay 5, sac itself: tutor any artifact. The best artifact tutor land.
Inventors' Fair

Kaladesh · #247
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Other printings

Riptide Laboratory
Riptide Laboratory: Core to your Spellslinger game plan. Bounce a Wizard. Protects commanders that are Wizards (Mizzix, Talrand).
Riptide Laboratory

The List · #ONS-322
{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
Other printings

Reliquary Tower
Reliquary Tower: Core to your Spellslinger game plan. Already in batch 1; preserved for completeness.
Reliquary Tower

Secrets of Strixhaven Commander · #398
You have no maximum hand size. {T}: Add {C}.
Other printings

Temple of Enlightenment
Temple of Enlightenment: Library manipulation matches your Spellslinger priority. Tapped dual with scry 1. Earns slot in slow decks; bad in fast decks.
Temple of Enlightenment

Theros Beyond Death · #349
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
Other printings

Geier Reach Sanitarium
Geier Reach Sanitarium: Card draw matches your Spellslinger priority. Each player draws then discards. Group hug effect that fuels wheel decks.
Geier Reach Sanitarium

Commander Masters · #1000
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Other printings

Reflecting Pool
Reflecting Pool: W+U+B+R+G fixing. Brings W sources from 4 to 5 (target: 14).
Reflecting Pool

Commander Legends: Battle for Baldur's Gate · #358
{T}: Add one mana of any type that a land you control could produce.
Other printings

Mana Confluence
Mana Confluence: W+U+B+R+G fixing. Brings W sources from 5 to 6 (target: 14).
Mana Confluence

Journey into Nyx · #163
{T}, Pay 1 life: Add one mana of any color.
Other printings

City of Brass
City of Brass: W+U+B+R+G fixing. Brings W sources from 6 to 7 (target: 14).
City of Brass

Teenage Mutant Ninja Turtles Eternal · #62
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Other printings

Flooded Strand
Flooded Strand: Fetches plains_or_island_basic_typed. Enables shuffles and color flexibility.
Flooded Strand

Modern Horizons 3 · #220
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Other printings

Hallowed Fountain
Hallowed Fountain: Pay 2 life to enter untapped — W+U fixing on demand. Brings W sources from 7 to 8 (target: 14).
Hallowed Fountain

Lorwyn Eclipsed · #265
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Mystic Gate
Mystic Gate: W+U fixing. Brings W sources from 8 to 9 (target: 14).
Mystic Gate

Commander Masters · #1013
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
Other printings

Plains
Plains: W source. Brings W sources from 9 to 10 (target: 14).
Plains

Magic 2011 · #233
({T}: Add {W}.)
Other printings

Marsh Flats
Marsh Flats: Fetches plains_or_swamp_basic_typed. Enables shuffles and color flexibility.
Marsh Flats

Modern Horizons 2 · #248
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Other printings

Windswept Heath
Windswept Heath: Fetches plains_or_forest_basic_typed. Enables shuffles and color flexibility.
Windswept Heath

Modern Horizons 3 · #235
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Other printings

Island
Island: U source. Brings U sources from 12 to 13 (target: 14).
Island

Shadowmoor · #287
({T}: Add {U}.)
Other printings

Arid Mesa
Arid Mesa: Fetches plains_or_mountain_basic_typed. Enables shuffles and color flexibility.
Arid Mesa

Modern Horizons 2 · #244
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Other printings

Misty Rainforest
Misty Rainforest: Fetches forest_or_island_basic_typed. Enables shuffles and color flexibility.
Misty Rainforest

Modern Horizons 2 · #250
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Other printings
Acceleration (12)

Mind Stone
Core acceleration — synergizes with spellslinger.
Mind Stone

Secrets of Strixhaven Commander · #352
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Other printings

Worn Powerstone
Core acceleration — synergizes with spellslinger.
Worn Powerstone

Modern Horizons 3 · #298
This artifact enters tapped. {T}: Add {C}{C}.
Other printings

Chrome Mox
Core acceleration — 0-mana rock.
Chrome Mox

Double Masters · #240
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Other printings

Arcane Signet
Core acceleration — 2-mana rock.
Arcane Signet

Marvel Super Heroes Commander · #191
{T}: Add one mana of any color in your commander's color identity.
Other printings

Sol Ring
Core acceleration — 1-mana rock.
Sol Ring

Marvel Super Heroes Commander · #211
{T}: Add {C}{C}.
Other printings

Fellwar Stone
Core acceleration — 2-mana rock.
Fellwar Stone

Secrets of Strixhaven Commander · #347
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Mox Diamond
Core acceleration — 0-mana rock.
Mox Diamond

Tempest Remastered · #228
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
Other printings

Phyrexian Altar
Flex pick — 3-mana rock.
Phyrexian Altar

Double Masters 2022 · #311
Sacrifice a creature: Add one mana of any color.
Other printings

Mana Vault
Core acceleration — 1-mana rock.
Mana Vault

Double Masters 2022 · #308
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Other printings

Azorius Signet
Core acceleration — 2-mana rock.
Azorius Signet

Tarkir: Dragonstorm Commander · #312
{1}, {T}: Add {W}{U}.
Other printings

Talisman of Progress
Core acceleration — 2-mana rock.
Talisman of Progress

Marvel Super Heroes Commander · #221
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
Other printings

Gilded Lotus
Flex pick — 5-mana rock.
Gilded Lotus

Marvel Super Heroes Commander · #199
{T}: Add three mana of any one color.
Other printings
