Archetype:value · counters · control
Total
$561.68
lands $296.57 · acceleration $265.11
Lands (37)

Oran-Rief, the Vastwood
Oran-Rief, the Vastwood: Core to your Value game plan. Pay 1G: +1/+1 counter on a green creature ETB this turn.
Oran-Rief, the Vastwood
Land

Secrets of Strixhaven Commander · #391
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
Other printings

Llanowar Reborn
Llanowar Reborn: Core to your Value game plan. ETB graft 1 counter. Niche but real in counters/Saproling decks.
Llanowar Reborn
Land

The Lost Caverns of Ixalan Commander · #341
This land enters tapped. {T}: Add {G}. Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
Other printings

Halimar Depths
Halimar Depths: Core to your Value game plan. ETB: scry 3. Doubles to 6 with Yarok. Strong value in slow blue decks.
Halimar Depths
Land

Duskmourn: House of Horror Commander · #282
This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.
Other printings

Bojuka Bog
Bojuka Bog: Core to your Value game plan. ETB: exile target opponent's graveyard. Tutorable by black fetches — silver-bullet graveyard hate. AVOID in own-graveyard decks (Muldrotha, Karador) since opponent can target you.
Bojuka Bog
Land

Secrets of Strixhaven Commander · #363
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Other printings

Mystic Sanctuary
Mystic Sanctuary: Core to your Value game plan. Untapped if you have 3 other Islands. ETB: put target instant/sorcery from graveyard to top of library. Loop with fetches.
Mystic Sanctuary
Land — Island

Secrets of Strixhaven Commander · #388
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Other printings

Karn's Bastion
Karn's Bastion: Core to your Value game plan. Proliferate every turn for 4 mana. The single most important land in Atraxa-style proliferate decks.
Karn's Bastion
Land

Edge of Eternities Commander · #163
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Other printings

Reliquary Tower
Reliquary Tower: Core to your Value game plan. Already in batch 1; preserved for completeness.
Reliquary Tower
Land

Secrets of Strixhaven Commander · #398
You have no maximum hand size. {T}: Add {C}.
Other printings

Gavony Township
Gavony Township: Core to your Value game plan. Pay 4: +1/+1 counter on each creature. Token swarm pump.
Gavony Township
Land

March of the Machine Commander · #406
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Other printings

Inkmoth Nexus
Inkmoth Nexus: Core to your Value game plan. 1/1 flying infect. Already in batch 1; preserved for completeness.
Inkmoth Nexus
Land

Mirrodin Besieged · #145
{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Other printings

Strip Mine
Strip Mine: Core to your Value game plan. Sacrifice to destroy any land. Format-defining utility — great in graveyard loop decks (recur with Crucible/Muldrotha).
Strip Mine
Land

Fourth Edition · #363
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.
Other printings

Wasteland
Wasteland: Core to your Value game plan. Sacrifice to destroy nonbasic. Reserved-List adjacent pricing. Premium control utility.
Wasteland
Land

Eternal Masters · #248
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
Other printings

Otawara, Soaring City
Otawara, Soaring City: Channel: bounce any nonland permanent. Premium control land.
Otawara, Soaring City
Legendary Land

Kamigawa: Neon Dynasty · #271
{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
Other printings

Boseiju, Who Endures
Boseiju, Who Endures: Channel: destroy artifact, enchantment, or non-basic land. Format-defining utility in any green deck.
Boseiju, Who Endures
Legendary Land

Kamigawa: Neon Dynasty · #266
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
Other printings

Castle Locthwain
Castle Locthwain: Card draw matches your Value priority. Pay X life to draw X cards (capped at 3). Card draw on a land slot.
Castle Locthwain
Land

Commander Legends: Battle for Baldur's Gate · #884
This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Other printings
Sea Gate Restoration // Sea Gate, Reborn
Sea Gate Restoration // Sea Gate, Reborn: Card draw matches your Value priority. MDFC: 7-mana spell that draws cards equal to hand difference, OR a tapped Island.

Takenuma, Abandoned Mire
Takenuma, Abandoned Mire: Channel: mill 3, return creature/planeswalker from graveyard to hand. Top-tier in any GY deck.
Takenuma, Abandoned Mire
Legendary Land

Kamigawa: Neon Dynasty · #278
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Other printings
Bala Ged Recovery // Bala Ged Sanctuary
Bala Ged Recovery // Bala Ged Sanctuary: Card draw matches your Value priority. MDFC: 3-mana sorcery to return any card from graveyard, OR a tapped Forest. Card-or-land flexibility.

Geier Reach Sanitarium
Geier Reach Sanitarium: Card draw matches your Value priority. Each player draws then discards. Group hug effect that fuels wheel decks.
Geier Reach Sanitarium
Legendary Land

The Lost Caverns of Ixalan Commander · #335
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Other printings

Memorial to Genius
Memorial to Genius: Card draw matches your Value priority. Pay 4U, sacrifice — draw 2.
Memorial to Genius
Land

Commander 2021 · #301
This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Draw two cards.
Other printings

Horizon Canopy
Horizon Canopy: Card draw matches your Value priority. Horizon canopy land — pay 1 + 1 life to sacrifice and draw a card. Flood insurance.
Horizon Canopy
Land

Iconic Masters · #240
{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card.
Other printings

Silent Clearing
Silent Clearing: Card draw matches your Value priority.
Silent Clearing
Land

Modern Horizons · #246
{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice this land: Draw a card.
Other printings

Waterlogged Grove
Waterlogged Grove: Card draw matches your Value priority.
Waterlogged Grove
Land

Modern Horizons · #249
{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice this land: Draw a card.
Other printings

Nurturing Peatland
Nurturing Peatland: Card draw matches your Value priority.
Nurturing Peatland
Land

Modern Horizons · #243
{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice this land: Draw a card.
Other printings

Bonders' Enclave
Bonders' Enclave: Card draw matches your Value priority. Pay 3 to draw a card if you control a creature with power 4+. Stompy card draw.
Bonders' Enclave
Land

Outlaws of Thunder Junction Commander · #274
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Other printings

War Room
War Room: Card draw matches your Value priority. Pay 3 + life equal to colors in identity to draw. Reliable card draw on a colorless slot.
War Room
Land

Secrets of Strixhaven Commander · #422
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Other printings

Khalni Garden
Khalni Garden: ETB: create a 0/1 plant token. Sac fodder and token engine fuel.
Khalni Garden
Land

Commander 2018 · #262
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.
Other printings

Command Tower
Command Tower: W+U+B+R+G fixing. Brings W sources from 2 to 3 (target: 9).
Command Tower
Land

Secrets of Strixhaven Commander · #129
{T}: Add one mana of any color in your commander's color identity.
Other printings

Path of Ancestry
Path of Ancestry: W+U+B+R+G fixing. Brings W sources from 3 to 4 (target: 9).
Path of Ancestry
Land

Secrets of Strixhaven Commander · #393
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Other printings

Exotic Orchard
Exotic Orchard: W+U+B+R+G fixing. Brings W sources from 4 to 5 (target: 9).
Exotic Orchard
Land

Secrets of Strixhaven Commander · #369
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Reflecting Pool
Reflecting Pool: W+U+B+R+G fixing. Brings W sources from 5 to 6 (target: 9).
Reflecting Pool
Land

Commander Legends: Battle for Baldur's Gate · #358
{T}: Add one mana of any type that a land you control could produce.
Other printings

Plains
Plains: W source. Brings W sources from 6 to 7 (target: 9).
Plains
Basic Land — Plains

The Hobbit · #194
({T}: Add {W}.)
Other printings

Mana Confluence
Mana Confluence: W+U+B+R+G fixing. Brings W sources from 7 to 8 (target: 9).
Mana Confluence
Land

Journey into Nyx · #163
{T}, Pay 1 life: Add one mana of any color.
Other printings

City of Brass
City of Brass: W+U+B+R+G fixing. Brings W sources from 8 to 9 (target: 9).
City of Brass
Land

Teenage Mutant Ninja Turtles Eternal · #62
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Other printings

Swamp
Swamp: Filling B slot. Untapped, fetchable, immune to most land hate.
Swamp
Basic Land — Swamp

The Hobbit · #196
({T}: Add {B}.)
Other printings
Acceleration (12)
Cultivate
Core acceleration — sorcery-speed ramp.
Three Visits
Core acceleration — sorcery-speed ramp.
Search for Tomorrow
Flex pick — sorcery-speed ramp.

Chrome Mox
Core acceleration — 0-mana rock.
Chrome Mox
Artifact · {0}

Double Masters · #240
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Other printings
Nature's Lore
Core acceleration — sorcery-speed ramp.
Farseek
Core acceleration — sorcery-speed ramp.
Kodama's Reach
Core acceleration — sorcery-speed ramp.

Mox Diamond
Core acceleration — 0-mana rock.
Mox Diamond
Artifact · {0}

Tempest Remastered · #228
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
Other printings
Sakura-Tribe Elder
Core acceleration — sorcery-speed ramp.

Sol Ring
Core acceleration — 1-mana rock.
Sol Ring
Artifact · {1}

Secrets of Strixhaven Commander · #128
{T}: Add {C}{C}.
Other printings

Arcane Signet
Core acceleration — 2-mana rock.
Arcane Signet
Artifact · {2}

Secrets of Strixhaven Commander · #127
{T}: Add one mana of any color in your commander's color identity.
Other printings

Mana Vault
Core acceleration — 1-mana rock.
Mana Vault
Artifact · {1}

Double Masters 2022 · #308
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Other printings
