Archetype:counters · value · aggro
Total
$1203.90
lands $910.60 · acceleration $293.30
Lands (37)

Command Tower
Command Tower: Core to your +1/+1 Counters game plan. Auto-include in any 2+ color deck. The single best fixing land in budget Commander.
Command Tower

Secret Lair Drop · #7012
{T}: Add one mana of any color in your commander's color identity.
Other printings

Karn's Bastion
Karn's Bastion: Core to your +1/+1 Counters game plan. Proliferate every turn for 4 mana. The single most important land in Atraxa-style proliferate decks.
Karn's Bastion

Edge of Eternities Commander · #163
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Other printings

Exotic Orchard
Exotic Orchard: Core to your +1/+1 Counters game plan. Reliable in 4-player Commander — nearly always taps for any color you need. Drops off in mono-meta or 1v1.
Exotic Orchard

Warhammer 40,000 Commander · #278★
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Path of Ancestry
Path of Ancestry: Core to your +1/+1 Counters game plan. Scry 1 every commander cast in tribal decks. Conditional based on shared creature type with commander.
Path of Ancestry

Secret Lair Drop · #250
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Other printings

Gavony Township
Gavony Township: Core to your +1/+1 Counters game plan. Pay 4: +1/+1 counter on each creature. Token swarm pump.
Gavony Township

March of the Machine Commander · #406
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Other printings

Hall of the Bandit Lord
Hall of the Bandit Lord: Core to your +1/+1 Counters game plan. Pay 3 life to give a creature haste. Critical for haste-dependent commanders (Najeela, Kaalia).
Hall of the Bandit Lord

Champions of Kamigawa · #277
Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Other printings

Rogue's Passage
Rogue's Passage: Core to your +1/+1 Counters game plan. Pay 4 to make a creature unblockable. Standard voltron evasion.
Rogue's Passage

Secrets of Strixhaven Commander · #400
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Other printings

Oran-Rief, the Vastwood
Oran-Rief, the Vastwood: Core to your +1/+1 Counters game plan. Pay 1G: +1/+1 counter on a green creature ETB this turn.
Oran-Rief, the Vastwood

Commander 2014 · #305
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
Other printings

Mystic Sanctuary
Mystic Sanctuary: Core to your +1/+1 Counters game plan. Untapped if you have 3 other Islands. ETB: put target instant/sorcery from graveyard to top of library. Loop with fetches.
Mystic Sanctuary

Secrets of Strixhaven Commander · #388
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Other printings

Inkmoth Nexus
Inkmoth Nexus: Core to your +1/+1 Counters game plan. 1/1 flying infect. Already in batch 1; preserved for completeness.
Inkmoth Nexus

Mirrodin Besieged · #145
{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Other printings

Crawling Barrens
Crawling Barrens: +1/+1 counter support matches your +1/+1 Counters priority. Counter-pumping creature land. Synergizes with proliferate.
Crawling Barrens

Zendikar Rising Promos · #262s
{T}: Add {C}. {4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Other printings

Reflecting Pool
Reflecting Pool: W+U+B+R+G fixing. Brings W sources from 3 to 4 (target: 18).
Reflecting Pool

Commander Legends: Battle for Baldur's Gate · #358
{T}: Add one mana of any type that a land you control could produce.
Other printings

Mana Confluence
Mana Confluence: W+U+B+R+G fixing. Brings W sources from 4 to 5 (target: 18).
Mana Confluence

Journey into Nyx · #163
{T}, Pay 1 life: Add one mana of any color.
Other printings

City of Brass
City of Brass: W+U+B+R+G fixing. Brings W sources from 5 to 6 (target: 18).
City of Brass

Teenage Mutant Ninja Turtles Eternal · #62
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Other printings

Prismatic Vista
Prismatic Vista: Fetches any_basic. Enables shuffles and color flexibility.
Prismatic Vista

Modern Horizons · #244
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Other printings

Spara's Headquarters
Spara's Headquarters: G+W+U fixing. Brings G sources from 7 to 8 (target: 22).
Spara's Headquarters

Streets of New Capenna · #257
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Other printings

Hallowed Fountain
Hallowed Fountain: Pay 2 life to enter untapped — W+U fixing on demand. Brings W sources from 7 to 8 (target: 18).
Hallowed Fountain

Lorwyn Eclipsed · #265
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Temple Garden
Temple Garden: Pay 2 life to enter untapped — W+G fixing on demand. Brings W sources from 8 to 9 (target: 18).
Temple Garden

Lorwyn Eclipsed · #268
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Breeding Pool
Breeding Pool: Pay 2 life to enter untapped — U+G fixing on demand. Brings U sources from 9 to 10 (target: 22).
Breeding Pool

Edge of Eternities · #251
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Fabled Passage
Fabled Passage: Fetches any_basic. Enables shuffles and color flexibility.
Fabled Passage

Marvel Super Heroes Commander · #242
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Other printings

Tropical Island
Tropical Island: G+U dual that enters untapped. Brings G sources from 10 to 11 (target: 22).
Tropical Island

Revised Edition · #288
({T}: Add {G} or {U}.)
Other printings

Forbidden Orchard
Forbidden Orchard: W+U+B+R+G fixing. Brings W sources from 9 to 10 (target: 18).
Forbidden Orchard

Double Masters 2022 · #323
{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Other printings

Pillar of the Paruns
Pillar of the Paruns: W+U+B+R+G fixing. Brings W sources from 10 to 11 (target: 18).
Pillar of the Paruns

Double Masters 2022 · #328
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Other printings

Lotus Vale
Lotus Vale: W+U+B+R+G fixing. Brings W sources from 11 to 12 (target: 18).
Lotus Vale

Weatherlight · #165
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.
Other printings

Misty Rainforest
Misty Rainforest: Fetches forest_or_island_basic_typed. Enables shuffles and color flexibility.
Misty Rainforest

Modern Horizons 2 · #250
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Other printings

Flooded Strand
Flooded Strand: Fetches plains_or_island_basic_typed. Enables shuffles and color flexibility.
Flooded Strand

Modern Horizons 3 · #220
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Other printings

Windswept Heath
Windswept Heath: Fetches plains_or_forest_basic_typed. Enables shuffles and color flexibility.
Windswept Heath

Modern Horizons 3 · #235
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Other printings

Flooded Grove
Flooded Grove: G+U fixing. Brings G sources from 14 to 15 (target: 22).
Flooded Grove

Masters 25 · #239
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Other printings

Plains
Plains: Filling W slot. Untapped, fetchable, immune to most land hate.
Plains

Magic 2011 · #233
({T}: Add {W}.)
Other printings

Forest
Forest: Filling G slot. Untapped, fetchable, immune to most land hate.
Forest

Commander Anthology · #320
({T}: Add {G}.)
Other printings

Island
Island: Filling U slot. Untapped, fetchable, immune to most land hate.
Island

Rise of the Eldrazi · #233
({T}: Add {U}.)
Other printings

Simic Guildgate
Simic Guildgate: G+U fixing. Brings G sources from 17 to 18 (target: 22).
Simic Guildgate

Gatecrash · #246
This land enters tapped. {T}: Add {G} or {U}.
Other printings
Acceleration (12)

Cultivate
Core acceleration — sorcery-speed ramp.
Cultivate

Marvel Super Heroes Commander · #172
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Other printings

Three Visits
Core acceleration — sorcery-speed ramp.
Three Visits

Marvel Super Heroes Commander · #181
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Other printings

Search for Tomorrow
Flex pick — sorcery-speed ramp.
Search for Tomorrow

Dominaria United Commander · #137
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Other printings

Chrome Mox
Core acceleration — 0-mana rock.
Chrome Mox

Double Masters · #240
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Other printings

Nature's Lore
Core acceleration — sorcery-speed ramp.
Nature's Lore

Marvel Super Heroes Commander · #177
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Other printings

Farseek
Core acceleration — sorcery-speed ramp.
Farseek

Marvel Super Heroes Commander · #173
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Other printings

Kodama's Reach
Core acceleration — sorcery-speed ramp.
Kodama's Reach

Lorwyn Eclipsed Commander · #113
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Other printings

Mox Diamond
Core acceleration — 0-mana rock.
Mox Diamond

Tempest Remastered · #228
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
Other printings

Sakura-Tribe Elder
Core acceleration — sorcery-speed ramp.
Sakura-Tribe Elder

Secrets of Strixhaven Commander · #285
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Other printings

Sol Ring
Core acceleration — 1-mana rock.
Sol Ring

Marvel Super Heroes Commander · #211
{T}: Add {C}{C}.
Other printings

Arcane Signet
Core acceleration — 2-mana rock.
Arcane Signet

Marvel Super Heroes Commander · #191
{T}: Add one mana of any color in your commander's color identity.
Other printings

Mana Vault
Core acceleration — 1-mana rock.
Mana Vault

Double Masters 2022 · #308
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Other printings
