Total
$165.34
lands $91.56 · acceleration $73.78
Lands (37)

Command Tower
Five-color fixing · untapped

Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.

City of Brass
Five-color fixing · untapped

City of Brass
Land
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Exotic Orchard
Five-color fixing · untapped

Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.

Forbidden Orchard
Five-color fixing · untapped

Forbidden Orchard
Land
{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Mana Confluence
Five-color fixing · untapped


Path of Ancestry
Five-color fixing · enters tapped

Path of Ancestry
Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tarnished Citadel
Five-color fixing · untapped

Tarnished Citadel
Land
{T}: Add {C}. {T}: Add one mana of any color. This land deals 3 damage to you.

Unknown Shores
Five-color fixing · untapped


Reflecting Pool
untapped

Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.

Corrupted Crossroads
Five-color fixing · untapped

Corrupted Crossroads
Land
{T}: Add {C}. ({C} represents colorless mana.) {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.

Forgotten Monument
Five-color fixing · untapped

Forgotten Monument
Land — Cave
{T}: Add {C}. Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."

Painted Bluffs
Five-color fixing · untapped

Painted Bluffs
Land — Desert
{T}: Add {C}. {1}, {T}: Add one mana of any color.

Shimmering Grotto
Five-color fixing · untapped


Voldaren Estate
Five-color fixing · untapped

Voldaren Estate
Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Bucolic Ranch
Five-color fixing · untapped

Bucolic Ranch
Land — Desert
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Mount spell. {3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.

School of the Unseen
Five-color fixing · untapped

School of the Unseen
Land
{T}: Add {C}. {2}, {T}: Add one mana of any color.

White Lotus Hideout
Five-color fixing · untapped

White Lotus Hideout
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell. {1}, {T}: Add one mana of any color.

Captivating Cave
Five-color fixing · untapped

Captivating Cave
Land — Cave
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Brotherhood Headquarters
Five-color fixing · untapped

Brotherhood Headquarters
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

Hidden Grotto
Five-color fixing · untapped

Hidden Grotto
Land
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Holdout Settlement
Five-color fixing · untapped

Holdout Settlement
Land
{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.

Rumble Arena
Five-color fixing · untapped

Rumble Arena
Land
Vigilance When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Cave of Temptation
Five-color fixing · untapped

Cave of Temptation
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Mirrodin's Core
Five-color fixing · untapped

Mirrodin's Core
Land
{T}: Add {C}. {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add one mana of any color.

Aether Hub
Five-color fixing · untapped

Aether Hub
Land
When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.

Swamp
Fills your Swamp requirement.


Forest
Fills your Forest requirement.


Mountain
Fills your Mountain requirement.


Island
Fills your Island requirement.


Plains
Fills your Plains requirement.

Acceleration (11)
Cultivate
Core acceleration — sorcery-speed ramp.
Three Visits
Core acceleration — sorcery-speed ramp.
Skyshroud Claim
Core acceleration — sorcery-speed ramp.
Search for Tomorrow
Flex pick — sorcery-speed ramp.

Mox Amber
Flex pick — 0-mana rock.

Mox Amber
Legendary Artifact · {0}
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
Nature's Lore
Core acceleration — sorcery-speed ramp.
Farseek
Core acceleration — sorcery-speed ramp.
Kodama's Reach
Core acceleration — sorcery-speed ramp.
Rampant Growth
Flex pick — sorcery-speed ramp.
Birds of Paradise
Core acceleration — turn-1 mana creature.
Sakura-Tribe Elder
Core acceleration — sorcery-speed ramp.
