Archetype:value · counters · control
Total
$64.37
lands $64.37 · acceleration $0.00
Lands (37)

Oran-Rief, the Vastwood
Oran-Rief, the Vastwood: Core to your Value game plan. Pay 1G: +1/+1 counter on a green creature ETB this turn.
Oran-Rief, the Vastwood

Secrets of Strixhaven Commander · #391
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
Other printings

Llanowar Reborn
Llanowar Reborn: Core to your Value game plan. ETB graft 1 counter. Niche but real in counters/Saproling decks.
Llanowar Reborn

The Lost Caverns of Ixalan Commander · #341
This land enters tapped. {T}: Add {G}. Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
Other printings

Halimar Depths
Halimar Depths: Core to your Value game plan. ETB: scry 3. Doubles to 6 with Yarok. Strong value in slow blue decks.
Halimar Depths

Duskmourn: House of Horror Commander · #282
This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.
Other printings

Bojuka Bog
Bojuka Bog: Core to your Value game plan. ETB: exile target opponent's graveyard. Tutorable by black fetches — silver-bullet graveyard hate. AVOID in own-graveyard decks (Muldrotha, Karador) since opponent can target you.
Bojuka Bog

Secrets of Strixhaven Commander · #363
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Other printings

Mystic Sanctuary
Mystic Sanctuary: Core to your Value game plan. Untapped if you have 3 other Islands. ETB: put target instant/sorcery from graveyard to top of library. Loop with fetches.
Mystic Sanctuary

Secrets of Strixhaven Commander · #388
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Other printings

Karn's Bastion
Karn's Bastion: Core to your Value game plan. Proliferate every turn for 4 mana. The single most important land in Atraxa-style proliferate decks.
Karn's Bastion

Edge of Eternities Commander · #163
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Other printings

Reliquary Tower
Reliquary Tower: Core to your Value game plan. Already in batch 1; preserved for completeness.
Reliquary Tower

Secrets of Strixhaven Commander · #398
You have no maximum hand size. {T}: Add {C}.
Other printings

Gavony Township
Gavony Township: Core to your Value game plan. Pay 4: +1/+1 counter on each creature. Token swarm pump.
Gavony Township

March of the Machine Commander · #406
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Other printings

Inkmoth Nexus
Inkmoth Nexus: Core to your Value game plan. 1/1 flying infect. Already in batch 1; preserved for completeness.
Inkmoth Nexus

Mirrodin Besieged · #145
{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Other printings

Castle Locthwain
Castle Locthwain: Card draw matches your Value priority. Pay X life to draw X cards (capped at 3). Card draw on a land slot.
Castle Locthwain

Commander Legends: Battle for Baldur's Gate · #884
This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Other printings

Takenuma, Abandoned Mire
Takenuma, Abandoned Mire: Channel: mill 3, return creature/planeswalker from graveyard to hand. Top-tier in any GY deck.
Takenuma, Abandoned Mire

Kamigawa: Neon Dynasty · #278
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Other printings
Bala Ged Recovery // Bala Ged Sanctuary
Bala Ged Recovery // Bala Ged Sanctuary: Card draw matches your Value priority. MDFC: 3-mana sorcery to return any card from graveyard, OR a tapped Forest. Card-or-land flexibility.

Geier Reach Sanitarium
Geier Reach Sanitarium: Card draw matches your Value priority. Each player draws then discards. Group hug effect that fuels wheel decks.
Geier Reach Sanitarium

The Lost Caverns of Ixalan Commander · #335
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Other printings

Memorial to Genius
Memorial to Genius: Card draw matches your Value priority. Pay 4U, sacrifice — draw 2.
Memorial to Genius

Commander 2021 · #301
This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Draw two cards.
Other printings

Horizon Canopy
Horizon Canopy: Card draw matches your Value priority. Horizon canopy land — pay 1 + 1 life to sacrifice and draw a card. Flood insurance.
Horizon Canopy

Iconic Masters · #240
{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card.
Other printings

Silent Clearing
Silent Clearing: Card draw matches your Value priority.
Silent Clearing

Modern Horizons · #246
{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice this land: Draw a card.
Other printings

Waterlogged Grove
Waterlogged Grove: Card draw matches your Value priority.
Waterlogged Grove

Modern Horizons · #249
{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice this land: Draw a card.
Other printings

Bonders' Enclave
Bonders' Enclave: Card draw matches your Value priority. Pay 3 to draw a card if you control a creature with power 4+. Stompy card draw.
Bonders' Enclave

Outlaws of Thunder Junction Commander · #274
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Other printings

Khalni Garden
Khalni Garden: ETB: create a 0/1 plant token. Sac fodder and token engine fuel.
Khalni Garden

Commander 2018 · #262
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.
Other printings

Command Tower
Command Tower: W+U+B+R+G fixing. Brings W sources from 2 to 3 (target: 9).
Command Tower

Secrets of Strixhaven Commander · #129
{T}: Add one mana of any color in your commander's color identity.
Other printings

Path of Ancestry
Path of Ancestry: W+U+B+R+G fixing. Brings W sources from 3 to 4 (target: 9).
Path of Ancestry

Secrets of Strixhaven Commander · #393
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Other printings

Holdout Settlement
Holdout Settlement: Tap a creature to fix any color. Niche.
Holdout Settlement

Oath of the Gatewatch · #172
{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
Other printings

Plains
Plains: Filling W slot. Untapped, fetchable, immune to most land hate.
Plains

The Hobbit · #194
({T}: Add {W}.)
Other printings

Swamp
Swamp: Filling B slot. Untapped, fetchable, immune to most land hate.
Swamp

The Hobbit · #196
({T}: Add {B}.)
Other printings

Island
Island: Filling U slot. Untapped, fetchable, immune to most land hate.
Island

The Hobbit · #195
({T}: Add {U}.)
Other printings

Forest
Forest: Filling G slot. Untapped, fetchable, immune to most land hate.
Forest

The Hobbit · #198
({T}: Add {G}.)
Other printings
Acceleration (11)
Cultivate
Core acceleration — sorcery-speed ramp.
Three Visits
Core acceleration — sorcery-speed ramp.
Skyshroud Claim
Core acceleration — sorcery-speed ramp.
Search for Tomorrow
Flex pick — sorcery-speed ramp.
Nature's Lore
Core acceleration — sorcery-speed ramp.
Farseek
Core acceleration — sorcery-speed ramp.
Kodama's Reach
Core acceleration — sorcery-speed ramp.
Rampant Growth
Flex pick — sorcery-speed ramp.
Birds of Paradise
Core acceleration — turn-1 mana creature.
Sakura-Tribe Elder
Core acceleration — sorcery-speed ramp.
Harrow
Flex pick — sorcery-speed ramp.
