Archetype:ramp · combo · aggro
Lands (37)

Command Tower
Command Tower: Core to your Ramp game plan. Auto-include in any 2+ color deck. The single best fixing land in budget Commander.
Command Tower

Marvel Super Heroes Commander · #233
{T}: Add one mana of any color in your commander's color identity.
Other printings

Exotic Orchard
Exotic Orchard: Core to your Ramp game plan. Reliable in 4-player Commander — nearly always taps for any color you need. Drops off in mono-meta or 1v1.
Exotic Orchard

Marvel Super Heroes Commander · #241
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Cavern of Souls
Cavern of Souls: Core to your Ramp game plan. Names a creature type, makes those creatures uncounterable. Auto-include in any tribal deck. Also includes Cavern naming a niche type to protect commander.
Cavern of Souls

The Lost Caverns of Ixalan · #269
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Other printings

Nykthos, Shrine to Nyx
Nykthos, Shrine to Nyx: Core to your Ramp game plan. Tap to add mana equal to devotion. Best in mono-colored decks.
Nykthos, Shrine to Nyx

Theros · #223
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Other printings

Path of Ancestry
Path of Ancestry: Core to your Ramp game plan. Scry 1 every commander cast in tribal decks. Conditional based on shared creature type with commander.
Path of Ancestry

Marvel Super Heroes Commander · #254
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Other printings

Hall of the Bandit Lord
Hall of the Bandit Lord: Core to your Ramp game plan. Pay 3 life to give a creature haste. Critical for haste-dependent commanders (Najeela, Kaalia).
Hall of the Bandit Lord

Champions of Kamigawa · #277
Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Other printings

Rogue's Passage
Rogue's Passage: Core to your Ramp game plan. Pay 4 to make a creature unblockable. Standard voltron evasion.
Rogue's Passage

The Hobbit Eternal · #212
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Other printings

Mystic Sanctuary
Mystic Sanctuary: Core to your Ramp game plan. Untapped if you have 3 other Islands. ETB: put target instant/sorcery from graveyard to top of library. Loop with fetches.
Mystic Sanctuary

Secrets of Strixhaven Commander · #388
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Other printings

Boseiju, Who Endures
Boseiju, Who Endures: Channel: destroy artifact, enchantment, or non-basic land. Format-defining utility in any green deck.
Boseiju, Who Endures

Kamigawa: Neon Dynasty · #266
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
Other printings

Evolving Wilds
Evolving Wilds: Fetches any_basic. Enables shuffles and color flexibility.
Evolving Wilds

Marvel Super Heroes Commander · #240
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Other printings

Lotus Vale
Lotus Vale: Ramp matches your Ramp priority. ETB: sacrifice 2 untapped lands. Tap for 3 of any one color.
Lotus Vale

Weatherlight · #165
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.
Other printings

Shrine of the Forsaken Gods
Shrine of the Forsaken Gods: Ramp matches your Ramp priority. Pay 2 to add 2 colorless if you control 7+ lands.
Shrine of the Forsaken Gods

Murders at Karlov Manor Commander · #292
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Other printings

Reflecting Pool
Reflecting Pool: W+U+B+R+G fixing. Brings U sources from 6 to 7 (target: 11).
Reflecting Pool

Commander Legends: Battle for Baldur's Gate · #358
{T}: Add one mana of any type that a land you control could produce.
Other printings

Mana Confluence
Mana Confluence: W+U+B+R+G fixing. Brings U sources from 7 to 8 (target: 11).
Mana Confluence

Journey into Nyx · #163
{T}, Pay 1 life: Add one mana of any color.
Other printings

City of Brass
City of Brass: W+U+B+R+G fixing. Brings U sources from 8 to 9 (target: 11).
City of Brass

Teenage Mutant Ninja Turtles Eternal · #62
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Other printings

Stomping Ground
Stomping Ground: Pay 2 life to enter untapped — R+G fixing on demand. Brings R sources from 8 to 9 (target: 11).
Stomping Ground

Edge of Eternities · #258
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Steam Vents
Steam Vents: Pay 2 life to enter untapped — U+R fixing on demand. Brings U sources from 9 to 10 (target: 11).
Steam Vents

Lorwyn Eclipsed · #267
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Breeding Pool
Breeding Pool: Pay 2 life to enter untapped — U+G fixing on demand. Brings U sources from 10 to 11 (target: 11).
Breeding Pool

Edge of Eternities · #251
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Dryad Arbor
Dryad Arbor: G source.
Dryad Arbor

Duskmourn: House of Horror Commander · #273
(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
Other printings

Island
Island: U source.
Island

The Hobbit · #190
({T}: Add {U}.)
Other printings

Mountain
Mountain: R source. Brings R sources from 10 to 11 (target: 11).
Mountain

The Hobbit · #192
({T}: Add {R}.)
Other printings

Forest
Forest: G source.
Forest

The Hobbit · #193
({T}: Add {G}.)
Other printings

Misty Rainforest
Misty Rainforest: Fetches forest_or_island_basic_typed. Enables shuffles and color flexibility.
Misty Rainforest

Modern Horizons 2 · #250
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Other printings

Verdant Catacombs
Verdant Catacombs: Fetches forest_or_swamp_basic_typed. Enables shuffles and color flexibility.
Verdant Catacombs

Modern Horizons 2 · #260
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Other printings

Polluted Delta
Polluted Delta: Fetches island_or_swamp_basic_typed. Enables shuffles and color flexibility.
Polluted Delta

Modern Horizons 3 · #224
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Other printings
