Flubs, the Fool

Commander

Flubs, the Fool

·Bracket 3·Budget $500.00
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Archetype:ramp · combo · aggro

Total

$408.38

lands $408.38 · acceleration $0.00

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Lands (37)

Command Tower
$0.27

Command Tower

Command Tower: Core to your Ramp game plan. Auto-include in any 2+ color deck. The single best fixing land in budget Commander.

Command Tower

Land
Command Tower

Marvel Super Heroes Commander · #233

{T}: Add one mana of any color in your commander's color identity.

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Exotic Orchard
$0.62

Exotic Orchard

Exotic Orchard: Core to your Ramp game plan. Reliable in 4-player Commander — nearly always taps for any color you need. Drops off in mono-meta or 1v1.

Exotic Orchard

Land
Exotic Orchard

Marvel Super Heroes Commander · #241

{T}: Add one mana of any color that a land an opponent controls could produce.

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Cavern of Souls
$49.06

Cavern of Souls

Cavern of Souls: Core to your Ramp game plan. Names a creature type, makes those creatures uncounterable. Auto-include in any tribal deck. Also includes Cavern naming a niche type to protect commander.

Cavern of Souls

Land
Cavern of Souls

The Lost Caverns of Ixalan · #269

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

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Nykthos, Shrine to Nyx
$53.64

Nykthos, Shrine to Nyx

Nykthos, Shrine to Nyx: Core to your Ramp game plan. Tap to add mana equal to devotion. Best in mono-colored decks.

Nykthos, Shrine to Nyx

Legendary Land
Nykthos, Shrine to Nyx

Theros · #223

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

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Path of Ancestry
$0.28

Path of Ancestry

Path of Ancestry: Core to your Ramp game plan. Scry 1 every commander cast in tribal decks. Conditional based on shared creature type with commander.

Path of Ancestry

Land
Path of Ancestry

Marvel Super Heroes Commander · #254

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

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Hall of the Bandit Lord
$22.39

Hall of the Bandit Lord

Hall of the Bandit Lord: Core to your Ramp game plan. Pay 3 life to give a creature haste. Critical for haste-dependent commanders (Najeela, Kaalia).

Hall of the Bandit Lord

Legendary Land
Hall of the Bandit Lord

Champions of Kamigawa · #277

Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

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Rogue's Passage
$0.36

Rogue's Passage

Rogue's Passage: Core to your Ramp game plan. Pay 4 to make a creature unblockable. Standard voltron evasion.

Rogue's Passage

Land
Rogue's Passage

The Hobbit Eternal · #212

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

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Mystic Sanctuary
$1.44

Mystic Sanctuary

Mystic Sanctuary: Core to your Ramp game plan. Untapped if you have 3 other Islands. ETB: put target instant/sorcery from graveyard to top of library. Loop with fetches.

Mystic Sanctuary

Land — Island
Mystic Sanctuary

Secrets of Strixhaven Commander · #388

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

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Boseiju, Who Endures
$49.85

Boseiju, Who Endures

Boseiju, Who Endures: Channel: destroy artifact, enchantment, or non-basic land. Format-defining utility in any green deck.

Boseiju, Who Endures

Legendary Land
Boseiju, Who Endures

Kamigawa: Neon Dynasty · #266

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

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Evolving Wilds
$0.24

Evolving Wilds

Evolving Wilds: Fetches any_basic. Enables shuffles and color flexibility.

Evolving Wilds

Land
Evolving Wilds

Marvel Super Heroes Commander · #240

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Lotus Vale
$43.70

Lotus Vale

Lotus Vale: Ramp matches your Ramp priority. ETB: sacrifice 2 untapped lands. Tap for 3 of any one color.

Lotus Vale

Land
Lotus Vale

Weatherlight · #165

If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.

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Shrine of the Forsaken Gods
$0.35

Shrine of the Forsaken Gods

Shrine of the Forsaken Gods: Ramp matches your Ramp priority. Pay 2 to add 2 colorless if you control 7+ lands.

Shrine of the Forsaken Gods

Land
Shrine of the Forsaken Gods

Murders at Karlov Manor Commander · #292

{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.

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Reflecting Pool
$15.50

Reflecting Pool

Reflecting Pool: W+U+B+R+G fixing. Brings U sources from 6 to 7 (target: 11).

Reflecting Pool

Land
Reflecting Pool

Commander Legends: Battle for Baldur's Gate · #358

{T}: Add one mana of any type that a land you control could produce.

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Mana Confluence
$35.59

Mana Confluence

Mana Confluence: W+U+B+R+G fixing. Brings U sources from 7 to 8 (target: 11).

Mana Confluence

Land
Mana Confluence

Journey into Nyx · #163

{T}, Pay 1 life: Add one mana of any color.

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City of Brass
$12.05

City of Brass

City of Brass: W+U+B+R+G fixing. Brings U sources from 8 to 9 (target: 11).

City of Brass

Land
City of Brass

Teenage Mutant Ninja Turtles Eternal · #62

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

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Stomping Ground
$7.09

Stomping Ground

Stomping Ground: Pay 2 life to enter untapped — R+G fixing on demand. Brings R sources from 8 to 9 (target: 11).

Stomping Ground

Land — Mountain Forest
Stomping Ground

Edge of Eternities · #258

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Steam Vents
$11.57

Steam Vents

Steam Vents: Pay 2 life to enter untapped — U+R fixing on demand. Brings U sources from 9 to 10 (target: 11).

Steam Vents

Land — Island Mountain
Steam Vents

Lorwyn Eclipsed · #267

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Breeding Pool
$10.16

Breeding Pool

Breeding Pool: Pay 2 life to enter untapped — U+G fixing on demand. Brings U sources from 10 to 11 (target: 11).

Breeding Pool

Land — Forest Island
Breeding Pool

Edge of Eternities · #251

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Dryad Arbor
$3.67

Dryad Arbor

Dryad Arbor: G source.

Dryad Arbor

Land Creature — Forest Dryad
Dryad Arbor

Duskmourn: House of Horror Commander · #273

(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

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Island
4×
$0.72

Island

Island: U source.

Island

Basic Land — Island
Island

The Hobbit · #190

({T}: Add {U}.)

Basic

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Mountain
7×
$0.91

Mountain

Mountain: R source. Brings R sources from 10 to 11 (target: 11).

Mountain

Basic Land — Mountain
Mountain

The Hobbit · #192

({T}: Add {R}.)

Basic

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Forest
4×
$0.76

Forest

Forest: G source.

Forest

Basic Land — Forest
Forest

The Hobbit · #193

({T}: Add {G}.)

Basic

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Misty Rainforest
Fetch
$37.84

Misty Rainforest

Misty Rainforest: Fetches forest_or_island_basic_typed. Enables shuffles and color flexibility.

Misty Rainforest

Land
Misty Rainforest

Modern Horizons 2 · #250

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Fetch

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Verdant Catacombs
Fetch
$29.85

Verdant Catacombs

Verdant Catacombs: Fetches forest_or_swamp_basic_typed. Enables shuffles and color flexibility.

Verdant Catacombs

Land
Verdant Catacombs

Modern Horizons 2 · #260

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Fetch

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Polluted Delta
Fetch
$20.47

Polluted Delta

Polluted Delta: Fetches island_or_swamp_basic_typed. Enables shuffles and color flexibility.

Polluted Delta

Land
Polluted Delta

Modern Horizons 3 · #224

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Fetch

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