Build score
102
Excellent
Archetype:landfall · value · ramp
Lands (37)

Terramorphic Expanse
Terramorphic Expanse: Triggers landfall on activation and fetches a basic. Counts as 2 land drops.

Terramorphic Expanse
Land
Secrets of Strixhaven · #265
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Evolving Wilds
Evolving Wilds: Triggers landfall on activation and fetches a basic. Counts as 2 land drops.

Evolving Wilds
Land
Teenage Mutant Ninja Turtles Eternal · #65
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Halimar Depths
Halimar Depths: Core to your Landfall game plan. ETB: scry 3. Doubles to 6 with Yarok. Strong value in slow blue decks.

Halimar Depths
Land
Duskmourn: House of Horror Commander · #282
This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Mystic Sanctuary
Mystic Sanctuary: Core to your Landfall game plan. Untapped if you have 3 other Islands. ETB: put target instant/sorcery from graveyard to top of library. Loop with fetches.

Mystic Sanctuary
Land — Island
Secrets of Strixhaven Commander · #388
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Fabled Passage
Fabled Passage: Triggers landfall on activation and fetches a basic. Counts as 2 land drops.

Fabled Passage
Land
Secrets of Strixhaven Commander · #130
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Reliquary Tower
Reliquary Tower: Core to your Landfall game plan. Already in batch 1; preserved for completeness.

Reliquary Tower
Land
Secrets of Strixhaven Commander · #398
You have no maximum hand size. {T}: Add {C}.

Flooded Strand
Flooded Strand: Triggers landfall on activation and fetches a basic. Counts as 2 land drops.

Flooded Strand
Land
Modern Horizons 3 · #220
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Cabaretti Courtyard
Cabaretti Courtyard: Triggers landfall on activation and fetches a basic. Counts as 2 land drops.

Cabaretti Courtyard
Land
Edge of Eternities Commander · #151
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Polluted Delta
Polluted Delta: Triggers landfall on activation and fetches a basic. Counts as 2 land drops.

Polluted Delta
Land
Modern Horizons 3 · #224
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Wooded Foothills
Wooded Foothills: Triggers landfall on activation and fetches a basic. Counts as 2 land drops.

Wooded Foothills
Land
Modern Horizons 3 · #236
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Krosan Verge
Krosan Verge: Triggers landfall on activation and fetches a basic. Counts as 2 land drops.

Krosan Verge
Land
Outlaws of Thunder Junction Commander · #304
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Myriad Landscape
Myriad Landscape: Triggers landfall on activation and fetches a basic. Counts as 2 land drops.

Myriad Landscape
Land
Edge of Eternities Commander · #169
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Command Tower
Command Tower: W+U+B+R+G fixing. Brings U sources from 2 to 3 (target: 14).

Command Tower
Land
Secrets of Strixhaven Commander · #129
{T}: Add one mana of any color in your commander's color identity.

Path of Ancestry
Path of Ancestry: W+U+B+R+G fixing. Brings U sources from 3 to 4 (target: 14).

Path of Ancestry
Land
Secrets of Strixhaven Commander · #393
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Exotic Orchard
Exotic Orchard: W+U+B+R+G fixing. Brings U sources from 4 to 5 (target: 14).

Exotic Orchard
Land
Secrets of Strixhaven Commander · #369
{T}: Add one mana of any color that a land an opponent controls could produce.

Unclaimed Territory
Unclaimed Territory: W+U+B+R+G fixing. Brings U sources from 5 to 6 (target: 14).

Unclaimed Territory
Land
Lorwyn Eclipsed Commander · #175
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Secluded Courtyard
Secluded Courtyard: W+U+B+R+G fixing. Brings U sources from 6 to 7 (target: 14).

Secluded Courtyard
Land
Lorwyn Eclipsed Commander · #62
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Tropical Island
Tropical Island: G+U dual that enters untapped. Brings G sources from 5 to 6 (target: 14).

Tropical Island
Land — Forest Island
Summer Magic / Edgar · #288
({T}: Add {G} or {U}.)

Yavimaya Coast
Yavimaya Coast: U+G fixing. Brings U sources from 8 to 9 (target: 14).

Yavimaya Coast
Land
Secrets of Strixhaven Commander · #425
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Hinterland Harbor
Hinterland Harbor: G+U fixing. Brings G sources from 7 to 8 (target: 14).

Hinterland Harbor
Land
Secrets of Strixhaven Commander · #381
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Flooded Grove
Flooded Grove: G+U fixing. Brings G sources from 8 to 9 (target: 14).

Flooded Grove
Land
Secrets of Strixhaven Commander · #373
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Botanical Sanctum
Botanical Sanctum: G+U fixing. Brings G sources from 9 to 10 (target: 14).

Botanical Sanctum
Land
Outlaws of Thunder Junction · #267
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Temple of Mystery
Temple of Mystery: G+U fixing. Brings G sources from 10 to 11 (target: 14).

Temple of Mystery
Land
Secrets of Strixhaven Commander · #414
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Vineglimmer Snarl
Vineglimmer Snarl: G+U fixing. Brings G sources from 11 to 12 (target: 14).

Vineglimmer Snarl
Land
Secrets of Strixhaven Commander · #420
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.

Forest
Forest: G source. Brings G sources from 12 to 13 (target: 14).


Oran-Rief, the Vastwood
Oran-Rief, the Vastwood: G source. Brings G sources from 13 to 14 (target: 14).

Oran-Rief, the Vastwood
Land
Secrets of Strixhaven Commander · #391
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.

Island
Island: Filling U slot. Untapped, fetchable, immune to most land hate.

Acceleration (11)
Cultivate
Core acceleration — synergizes with landfall.
Three Visits
Core acceleration — synergizes with landfall.
Skyshroud Claim
Core acceleration — synergizes with landfall.
Search for Tomorrow
Flex pick — synergizes with landfall.
Nature's Lore
Core acceleration — synergizes with landfall.
Farseek
Core acceleration — synergizes with landfall.
Kodama's Reach
Core acceleration — synergizes with landfall.
Rampant Growth
Flex pick — synergizes with landfall.
Sakura-Tribe Elder
Core acceleration — synergizes with landfall.
Birds of Paradise
Core acceleration — turn-1 mana creature.
Harrow
Flex pick — synergizes with landfall.
