Archetype:voltron · ramp · combo
Lands (37)

Command Tower
Command Tower: Core to your Voltron game plan. Auto-include in any 2+ color deck. The single best fixing land in budget Commander.
Command Tower

Marvel Super Heroes Commander · #233
{T}: Add one mana of any color in your commander's color identity.
Other printings

Rogue's Passage
Rogue's Passage: Core to your Voltron game plan. Pay 4 to make a creature unblockable. Standard voltron evasion.
Rogue's Passage

The Hobbit Eternal · #212
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Other printings

Exotic Orchard
Exotic Orchard: Core to your Voltron game plan. Reliable in 4-player Commander — nearly always taps for any color you need. Drops off in mono-meta or 1v1.
Exotic Orchard

Marvel Super Heroes Commander · #241
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Path of Ancestry
Path of Ancestry: Core to your Voltron game plan. Scry 1 every commander cast in tribal decks. Conditional based on shared creature type with commander.
Path of Ancestry

Marvel Super Heroes Commander · #254
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Other printings

Mystic Sanctuary
Mystic Sanctuary: Core to your Voltron game plan. Untapped if you have 3 other Islands. ETB: put target instant/sorcery from graveyard to top of library. Loop with fetches.
Mystic Sanctuary

Secrets of Strixhaven Commander · #388
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Other printings

Inventors' Fair
Inventors' Fair: Core to your Voltron game plan. Pay 5, sac itself: tutor any artifact. The best artifact tutor land.
Inventors' Fair

Kaladesh · #247
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Other printings

Hall of the Bandit Lord
Hall of the Bandit Lord: Core to your Voltron game plan. Pay 3 life to give a creature haste. Critical for haste-dependent commanders (Najeela, Kaalia).
Hall of the Bandit Lord

Champions of Kamigawa · #277
Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Other printings

Evolving Wilds
Evolving Wilds: Fetches any_basic. Enables shuffles and color flexibility.
Evolving Wilds

Marvel Super Heroes Commander · #240
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Other printings

Buried Ruin
Buried Ruin: Core to your Voltron game plan. Return artifact from graveyard to hand. Slow but reliable artifact recursion.
Buried Ruin

Edge of Eternities Commander · #150
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Other printings

Terramorphic Expanse
Terramorphic Expanse: Fetches any_basic. Enables shuffles and color flexibility.
Terramorphic Expanse

Marvel Super Heroes Commander · #273
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Other printings

Sanctum of Eternity
Sanctum of Eternity: Creature protection matches your Voltron priority. Pay 2 to bounce your commander to hand. Re-cast for tax cost reset or save from removal.
Sanctum of Eternity

Commander 2019 · #59
{T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Other printings

Homeward Path
Homeward Path: Creature protection matches your Voltron priority. Each player gets back creatures opponents control. Counters Mind Control effects and Aminatou theft.
Homeward Path

Commander 2016 · #301
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
Other printings

Fabled Passage
Fabled Passage: Fetches any_basic. Enables shuffles and color flexibility.
Fabled Passage

Marvel Super Heroes Commander · #242
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Other printings

Pillar of the Paruns
Pillar of the Paruns: W+U+B+R+G fixing. Brings U sources from 4 to 5 (target: 11).
Pillar of the Paruns

Double Masters 2022 · #328
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Other printings

Tendo Ice Bridge
Tendo Ice Bridge: W+U+B+R+G fixing. Brings U sources from 5 to 6 (target: 11).
Tendo Ice Bridge

Betrayers of Kamigawa · #165
This land enters with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from this land: Add one mana of any color.
Other printings

Stomping Ground
Stomping Ground: Pay 2 life to enter untapped — R+G fixing on demand. Brings R sources from 5 to 6 (target: 11).
Stomping Ground

Edge of Eternities · #258
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Cascading Cataracts
Cascading Cataracts: W+U+B+R+G fixing. Brings U sources from 6 to 7 (target: 11).
Cascading Cataracts

Dominaria United Commander · #202
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
Other printings

Flooded Grove
Flooded Grove: G+U fixing. Brings G sources from 7 to 8 (target: 11).
Flooded Grove

Secrets of Strixhaven Commander · #373
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Other printings

Snow-Covered Mountain
Snow-Covered Mountain: R source. Brings R sources from 7 to 8 (target: 11).
Snow-Covered Mountain

Kaldheim · #282
({T}: Add {R}.)
Other printings

Cascade Bluffs
Cascade Bluffs: U+R fixing. Brings U sources from 8 to 9 (target: 11).
Cascade Bluffs

Secrets of Strixhaven Commander · #364
{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Other printings

Frostboil Snarl
Frostboil Snarl: U+R fixing. Brings U sources from 9 to 10 (target: 11).
Frostboil Snarl

Marvel Super Heroes Commander · #246
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
Other printings

Forest
Forest: Filling G slot. Untapped, fetchable, immune to most land hate.
Forest

Reality Fracture · #394
({T}: Add {G}.)
Other printings

Mountain
Mountain: Filling R slot. Untapped, fetchable, immune to most land hate.
Mountain

Reality Fracture · #391
({T}: Add {R}.)
Other printings

Island
Island: Filling U slot. Untapped, fetchable, immune to most land hate.
Island

Reality Fracture · #385
({T}: Add {U}.)
Other printings
Acceleration (11)

Gilded Lotus
Flex pick — synergizes with big_mana.
Gilded Lotus

Marvel Super Heroes Commander · #199
{T}: Add three mana of any one color.
Other printings

Worn Powerstone
Core acceleration — synergizes with big_mana.
Worn Powerstone

Modern Horizons 3 · #298
This artifact enters tapped. {T}: Add {C}{C}.
Other printings

Nature's Lore
Core acceleration — sorcery-speed ramp.
Nature's Lore

Marvel Super Heroes Commander · #177
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Other printings

Search for Tomorrow
Flex pick — sorcery-speed ramp.
Search for Tomorrow

Dominaria United Commander · #137
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Other printings

Farseek
Core acceleration — sorcery-speed ramp.
Farseek

Marvel Super Heroes Commander · #173
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Other printings

Three Visits
Core acceleration — sorcery-speed ramp.
Three Visits

Marvel Super Heroes Commander · #181
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Other printings

Cultivate
Core acceleration — sorcery-speed ramp.
Cultivate

Marvel Super Heroes Commander · #172
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Other printings

Rampant Growth
Flex pick — sorcery-speed ramp.
Rampant Growth

Tarkir: Dragonstorm Commander · #265
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Other printings

Birds of Paradise
Core acceleration — turn-1 mana creature.
Birds of Paradise

Marvel Super Heroes Commander · #170
Flying {T}: Add one mana of any color.
Other printings

Sakura-Tribe Elder
Core acceleration — sorcery-speed ramp.
Sakura-Tribe Elder

Secrets of Strixhaven Commander · #285
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Other printings

Hedron Archive
Core acceleration — synergizes with big_mana.
Hedron Archive

Foundations · #726
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Other printings
