Archetype:tokens · combo · counters
Lands (37)

Command Tower
Command Tower: Core to your Tokens game plan. Auto-include in any 2+ color deck. The single best fixing land in budget Commander.
Command Tower

Secrets of Strixhaven Commander · #129
{T}: Add one mana of any color in your commander's color identity.
Other printings

Karn's Bastion
Karn's Bastion: Core to your Tokens game plan. Proliferate every turn for 4 mana. The single most important land in Atraxa-style proliferate decks.
Karn's Bastion

Edge of Eternities Commander · #163
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Other printings

Exotic Orchard
Exotic Orchard: Core to your Tokens game plan. Reliable in 4-player Commander — nearly always taps for any color you need. Drops off in mono-meta or 1v1.
Exotic Orchard

Warhammer 40,000 Commander · #278★
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Gavony Township
Gavony Township: Core to your Tokens game plan. Pay 4: +1/+1 counter on each creature. Token swarm pump.
Gavony Township

March of the Machine Commander · #406
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Other printings

Path of Ancestry
Path of Ancestry: Core to your Tokens game plan. Scry 1 every commander cast in tribal decks. Conditional based on shared creature type with commander.
Path of Ancestry

Secret Lair Drop · #250
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Other printings

Mystic Sanctuary
Mystic Sanctuary: Core to your Tokens game plan. Untapped if you have 3 other Islands. ETB: put target instant/sorcery from graveyard to top of library. Loop with fetches.
Mystic Sanctuary

Secrets of Strixhaven Commander · #388
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Other printings

Castle Ardenvale
Castle Ardenvale: Core to your Tokens game plan. Untapped if you control a Plains. Activated ability creates a 1/1 Human.
Castle Ardenvale

Throne of Eldraine Promos · #238s
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Other printings

Oran-Rief, the Vastwood
Oran-Rief, the Vastwood: Core to your Tokens game plan. Pay 1G: +1/+1 counter on a green creature ETB this turn.
Oran-Rief, the Vastwood

Neon Dynasty Commander · #173
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
Other printings

Phyrexian Tower
Phyrexian Tower: Core to your Tokens game plan. Already in batch 1; preserved for completeness.
Phyrexian Tower

Modern Horizons 3 · #303
{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.
Other printings

Windbrisk Heights
Windbrisk Heights: Core to your Tokens game plan. Already in batch 1; preserved for completeness.
Windbrisk Heights

Fallout · #1055
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Other printings

Evolving Wilds
Evolving Wilds: Fetches any_basic. Enables shuffles and color flexibility.
Evolving Wilds

Teenage Mutant Ninja Turtles Eternal · #65
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Other printings

Springjack Pasture
Springjack Pasture: Token generation matches your Tokens priority. Pay 3 to make a 0/1 Goat. Tap and sac all Goats to add any color per Goat sacrificed.
Springjack Pasture

Commander 2013 · #326
{T}: Add {C}. {4}, {T}: Create a 0/1 white Goat creature token. {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Other printings

Emeria's Call // Emeria, Shattered Skyclave
Emeria's Call // Emeria, Shattered Skyclave: Token generation matches your Tokens priority. MDFC: 5-mana sorcery creates 4/4 Angels and gives them indestructible, OR a tapped Plains.
Emeria's Call // Emeria, Shattered Skyclave

Zendikar Rising · #12
Other printings

Reflecting Pool
Reflecting Pool: W+U+B+R+G fixing. Brings W sources from 6 to 7 (target: 8).
Reflecting Pool

Commander Legends: Battle for Baldur's Gate · #358
{T}: Add one mana of any type that a land you control could produce.
Other printings

Mana Confluence
Mana Confluence: W+U+B+R+G fixing. Brings W sources from 7 to 8 (target: 8).
Mana Confluence

Journey into Nyx · #163
{T}, Pay 1 life: Add one mana of any color.
Other printings

City of Brass
City of Brass: W+U+B+R+G fixing. Brings U sources from 6 to 7 (target: 8).
City of Brass

Teenage Mutant Ninja Turtles Eternal · #62
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Other printings

Blood Crypt
Blood Crypt: Pay 2 life to enter untapped — B+R fixing on demand. Brings B sources from 7 to 8 (target: 8).
Blood Crypt

Lorwyn Eclipsed · #262
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Hallowed Fountain
Hallowed Fountain: Pay 2 life to enter untapped — W+U fixing on demand. Brings U sources from 7 to 8 (target: 8).
Hallowed Fountain

Lorwyn Eclipsed · #265
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Watery Grave
Watery Grave: Pay 2 life to enter untapped — U+B fixing on demand.
Watery Grave

Edge of Eternities · #261
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Stomping Ground
Stomping Ground: Pay 2 life to enter untapped — R+G fixing on demand. Brings R sources from 7 to 8 (target: 8).
Stomping Ground

Edge of Eternities · #258
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Temple Garden
Temple Garden: Pay 2 life to enter untapped — W+G fixing on demand.
Temple Garden

Lorwyn Eclipsed · #268
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Sacred Foundry
Sacred Foundry: Pay 2 life to enter untapped — W+R fixing on demand.
Sacred Foundry

Edge of Eternities · #256
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Steam Vents
Steam Vents: Pay 2 life to enter untapped — U+R fixing on demand.
Steam Vents

Lorwyn Eclipsed · #267
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Overgrown Tomb
Overgrown Tomb: Pay 2 life to enter untapped — B+G fixing on demand.
Overgrown Tomb

Lorwyn Eclipsed · #266
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Breeding Pool
Breeding Pool: Pay 2 life to enter untapped — U+G fixing on demand.
Breeding Pool

Edge of Eternities · #251
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Godless Shrine
Godless Shrine: Pay 2 life to enter untapped — W+B fixing on demand.
Godless Shrine

Edge of Eternities · #254
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Dryad Arbor
Dryad Arbor: G source.
Dryad Arbor

Duskmourn: House of Horror Commander · #273
(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
Other printings

Plains
Plains: W source.
Plains

Foreign Black Border · #293
({T}: Add {W}.)
Other printings

Island
Island: U source.
Island

World Championship Decks 2002 · #shh335
({T}: Add {U}.)
Other printings

Swamp
Swamp: B source.
Swamp

Portal · #207
({T}: Add {B}.)
Other printings

Mountain
Mountain: R source.
Mountain

Secret Lair Drop · #1481
({T}: Add {R}.)
Other printings

Forest
Forest: Filling G slot. Untapped, fetchable, immune to most land hate.
Forest

World Championship Decks 2002 · #shh329
({T}: Add {G}.)
Other printings
Acceleration (9)

Foundry Inspector
Flex pick — synergizes with artifacts.
Foundry Inspector

Commander Masters · #385
Artifact spells you cast cost {1} less to cast.
Other printings

Etherium Sculptor
Flex pick — synergizes with artifacts.
Etherium Sculptor

Edge of Eternities Commander · #72
Artifact spells you cast cost {1} less to cast.
Other printings

Search for Tomorrow
Flex pick — sorcery-speed ramp.
Search for Tomorrow

Dominaria United Commander · #137
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Other printings

Mind Stone
Core acceleration — synergizes with artifacts.
Mind Stone

Secrets of Strixhaven Commander · #352
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Other printings

Ashnod's Altar
Flex pick — synergizes with tokens.
Ashnod's Altar

Commander Masters · #368
Sacrifice a creature: Add {C}{C}.
Other printings

Three Visits
Core acceleration — sorcery-speed ramp.
Three Visits

Secrets of Strixhaven Commander · #289
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Other printings

Birds of Paradise
Core acceleration — turn-1 mana creature.
Birds of Paradise

Ravnica Remastered · #133
Flying {T}: Add one mana of any color.
Other printings

Nature's Lore
Core acceleration — sorcery-speed ramp.
Nature's Lore

Secrets of Strixhaven Commander · #278
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Other printings

Hour of Promise
Flex pick — synergizes with tokens.
Hour of Promise

Outlaws of Thunder Junction Commander · #195
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Other printings
