Archetype:ramp · combo · aggro
Lands (37)

Command Tower
Command Tower: Core to your Ramp game plan. Auto-include in any 2+ color deck. The single best fixing land in budget Commander.
Command Tower

Marvel Super Heroes Commander · #233
{T}: Add one mana of any color in your commander's color identity.
Other printings

Exotic Orchard
Exotic Orchard: Core to your Ramp game plan. Reliable in 4-player Commander — nearly always taps for any color you need. Drops off in mono-meta or 1v1.
Exotic Orchard

Marvel Super Heroes Commander · #241
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Path of Ancestry
Path of Ancestry: Core to your Ramp game plan. Scry 1 every commander cast in tribal decks. Conditional based on shared creature type with commander.
Path of Ancestry

Marvel Super Heroes Commander · #254
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Other printings

Rogue's Passage
Rogue's Passage: Core to your Ramp game plan. Pay 4 to make a creature unblockable. Standard voltron evasion.
Rogue's Passage

The Hobbit Eternal · #212
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Other printings

Mystic Sanctuary
Mystic Sanctuary: Core to your Ramp game plan. Untapped if you have 3 other Islands. ETB: put target instant/sorcery from graveyard to top of library. Loop with fetches.
Mystic Sanctuary

Secrets of Strixhaven Commander · #388
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Other printings

Evolving Wilds
Evolving Wilds: Fetches any_basic. Enables shuffles and color flexibility.
Evolving Wilds

Marvel Super Heroes Commander · #240
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Other printings

Terramorphic Expanse
Terramorphic Expanse: Fetches any_basic. Enables shuffles and color flexibility.
Terramorphic Expanse

Marvel Super Heroes Commander · #273
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Other printings

Reliquary Tower
Reliquary Tower: Core to your Ramp game plan. Already in batch 1; preserved for completeness.
Reliquary Tower

Secrets of Strixhaven Commander · #398
You have no maximum hand size. {T}: Add {C}.
Other printings

Myriad Landscape
Myriad Landscape: Fetches a basic. Enables shuffles and color flexibility.
Myriad Landscape

Edge of Eternities Commander · #169
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Other printings

Sokenzan, Crucible of Defiance
Sokenzan, Crucible of Defiance: Channel: 2 spirit tokens with haste. Token producer + value land.
Sokenzan, Crucible of Defiance

Kamigawa: Neon Dynasty · #276
{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Other printings

Shrine of the Forsaken Gods
Shrine of the Forsaken Gods: Ramp matches your Ramp priority. Pay 2 to add 2 colorless if you control 7+ lands.
Shrine of the Forsaken Gods

Murders at Karlov Manor Commander · #292
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Other printings

Castle Garenbrig
Castle Garenbrig: Ramp matches your Ramp priority. Pay 4 to add 6 green to cast a creature. Massive ramp into haymakers.
Castle Garenbrig

Throne of Eldraine · #240
This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Other printings

Fabled Passage
Fabled Passage: Fetches any_basic. Enables shuffles and color flexibility.
Fabled Passage

Marvel Super Heroes Commander · #242
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Other printings

Pillar of the Paruns
Pillar of the Paruns: W+U+B+R+G fixing. Brings U sources from 4 to 5 (target: 11).
Pillar of the Paruns

Double Masters 2022 · #328
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Other printings

Cabaretti Courtyard
Cabaretti Courtyard: Fetches any_basic. Enables shuffles and color flexibility.
Cabaretti Courtyard

Edge of Eternities Commander · #151
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Other printings

Stomping Ground
Stomping Ground: Pay 2 life to enter untapped — R+G fixing on demand. Brings R sources from 5 to 6 (target: 11).
Stomping Ground

Edge of Eternities · #258
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Island
Island: U source. Brings U sources from 5 to 6 (target: 11).
Island

The Hobbit · #190
({T}: Add {U}.)
Other printings

Dryad Arbor
Dryad Arbor: G source. Brings G sources from 6 to 7 (target: 11).
Dryad Arbor

Duskmourn: House of Horror Commander · #273
(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
Other printings

Mountain
Mountain: R source. Brings R sources from 6 to 7 (target: 11).
Mountain

The Hobbit · #192
({T}: Add {R}.)
Other printings

Snow-Covered Island
Snow-Covered Island: U source. Brings U sources from 6 to 7 (target: 11).
Snow-Covered Island

Kaldheim · #278
({T}: Add {U}.)
Other printings

Forest
Forest: G source. Brings G sources from 7 to 8 (target: 11).
Forest

The Hobbit · #193
({T}: Add {G}.)
Other printings

Snow-Covered Mountain
Snow-Covered Mountain: R source. Brings R sources from 7 to 8 (target: 11).
Snow-Covered Mountain

Kaldheim · #282
({T}: Add {R}.)
Other printings

Snow-Covered Forest
Snow-Covered Forest: G source. Brings G sources from 8 to 9 (target: 11).
Snow-Covered Forest

Kaldheim · #284
({T}: Add {G}.)
Other printings

Flooded Grove
Flooded Grove: G+U fixing. Brings G sources from 9 to 10 (target: 11).
Flooded Grove

Secrets of Strixhaven Commander · #373
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Other printings

Cascade Bluffs
Cascade Bluffs: U+R fixing. Brings U sources from 8 to 9 (target: 11).
Cascade Bluffs

Secrets of Strixhaven Commander · #364
{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Other printings
