Archetype:graveyard · reanimator · aggro
Total
$907.23
lands $907.23 · acceleration $0.00
Lands (37)

Command Tower
Command Tower: Core to your Graveyard game plan. Auto-include in any 2+ color deck. The single best fixing land in budget Commander.
Command Tower

Marvel Super Heroes Commander · #233
{T}: Add one mana of any color in your commander's color identity.
Other printings

Takenuma, Abandoned Mire
Takenuma, Abandoned Mire: Channel: mill 3, return creature/planeswalker from graveyard to hand. Top-tier in any GY deck.
Takenuma, Abandoned Mire

Kamigawa: Neon Dynasty · #278
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Other printings

Exotic Orchard
Exotic Orchard: Core to your Graveyard game plan. Reliable in 4-player Commander — nearly always taps for any color you need. Drops off in mono-meta or 1v1.
Exotic Orchard

Marvel Super Heroes Commander · #241
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Phyrexian Tower
Phyrexian Tower: Core to your Graveyard game plan. Already in batch 1; preserved for completeness.
Phyrexian Tower

Modern Horizons 3 · #303
{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.
Other printings

Volrath's Stronghold
Volrath's Stronghold: Core to your Graveyard game plan. Already in batch 1; preserved for completeness.
Volrath's Stronghold

Stronghold · #143
{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
Other printings

Path of Ancestry
Path of Ancestry: Core to your Graveyard game plan. Scry 1 every commander cast in tribal decks. Conditional based on shared creature type with commander.
Path of Ancestry

Marvel Super Heroes Commander · #254
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Other printings

Hall of the Bandit Lord
Hall of the Bandit Lord: Core to your Graveyard game plan. Pay 3 life to give a creature haste. Critical for haste-dependent commanders (Najeela, Kaalia).
Hall of the Bandit Lord

Champions of Kamigawa · #277
Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Other printings

Rogue's Passage
Rogue's Passage: Core to your Graveyard game plan. Pay 4 to make a creature unblockable. Standard voltron evasion.
Rogue's Passage

The Hobbit Eternal · #212
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Other printings

Cabaretti Courtyard
Cabaretti Courtyard: Fetches any_basic. Enables shuffles and color flexibility.
Cabaretti Courtyard

Edge of Eternities Commander · #151
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Other printings

Bayou
Bayou: B+G dual that enters untapped. Brings B sources from 6 to 7 (target: 14).
Bayou

Revised Edition · #283
({T}: Add {B} or {G}.)
Other printings

Overgrown Tomb
Overgrown Tomb: Pay 2 life to enter untapped — B+G fixing on demand. Brings B sources from 7 to 8 (target: 14).
Overgrown Tomb

Lorwyn Eclipsed · #266
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other printings

Reflecting Pool
Reflecting Pool: W+U+B+R+G fixing. Brings B sources from 8 to 9 (target: 14).
Reflecting Pool

Commander Legends: Battle for Baldur's Gate · #358
{T}: Add one mana of any type that a land you control could produce.
Other printings

Mana Confluence
Mana Confluence: W+U+B+R+G fixing. Brings B sources from 9 to 10 (target: 14).
Mana Confluence

Journey into Nyx · #163
{T}, Pay 1 life: Add one mana of any color.
Other printings

City of Brass
City of Brass: W+U+B+R+G fixing. Brings B sources from 10 to 11 (target: 14).
City of Brass

Teenage Mutant Ninja Turtles Eternal · #62
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Other printings

Verdant Catacombs
Verdant Catacombs: Fetches forest_or_swamp_basic_typed. Enables shuffles and color flexibility.
Verdant Catacombs

Modern Horizons 2 · #260
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Other printings

Dryad Arbor
Dryad Arbor: G source. Brings G sources from 8 to 9 (target: 14).
Dryad Arbor

Duskmourn: House of Horror Commander · #273
(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
Other printings

Forest
Forest: G source. Brings G sources from 9 to 10 (target: 14).
Forest

Reality Fracture · #394
({T}: Add {G}.)
Other printings

Misty Rainforest
Misty Rainforest: Fetches forest_or_island_basic_typed. Enables shuffles and color flexibility.
Misty Rainforest

Modern Horizons 2 · #250
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Other printings

Swamp
Swamp: B source. Brings B sources from 11 to 12 (target: 14).
Swamp

Reality Fracture · #388
({T}: Add {B}.)
Other printings

Wooded Foothills
Wooded Foothills: Fetches mountain_or_forest_basic_typed. Enables shuffles and color flexibility.
Wooded Foothills

Modern Horizons 3 · #236
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Other printings

Marsh Flats
Marsh Flats: Fetches plains_or_swamp_basic_typed. Enables shuffles and color flexibility.
Marsh Flats

Modern Horizons 2 · #248
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Other printings

Unclaimed Territory
Unclaimed Territory: Budget Cavern of Souls without the uncounterable clause. A-tier in tribal.
Unclaimed Territory

Marvel Super Heroes Commander · #275
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Other printings

Secluded Courtyard
Secluded Courtyard: Functional Unclaimed Territory.
Secluded Courtyard

Marvel Super Heroes Commander · #265
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Other printings
