Archetype:aristocrats · graveyard · reanimator
Lands (37)

Takenuma, Abandoned Mire
Takenuma, Abandoned Mire: Channel: mill 3, return creature/planeswalker from graveyard to hand. Top-tier in any GY deck.
Takenuma, Abandoned Mire

Kamigawa: Neon Dynasty · #278
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Other printings

High Market
High Market: Core to your Aristocrats game plan. Sac a creature. Free sacrifice outlet in colors that have no others.
High Market

Secrets of Strixhaven Commander · #380
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Other printings

Cabaretti Courtyard
Cabaretti Courtyard: Fetches any_basic. Enables shuffles and color flexibility.
Cabaretti Courtyard

Edge of Eternities Commander · #151
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Other printings

Dakmor Salvage
Dakmor Salvage: Core to your Aristocrats game plan. Dredge 2. Combos with discard outlets and Worldgorger Dragon.
Dakmor Salvage

Edge of Eternities Commander · #156
This land enters tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Other printings

Bojuka Bog
Bojuka Bog: Core to your Aristocrats game plan. ETB: exile target opponent's graveyard. Tutorable by black fetches — silver-bullet graveyard hate. AVOID in own-graveyard decks (Muldrotha, Karador) since opponent can target you.
Bojuka Bog

Secrets of Strixhaven Commander · #363
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Other printings

Reliquary Tower
Reliquary Tower: Core to your Aristocrats game plan. Already in batch 1; preserved for completeness.
Reliquary Tower

Secrets of Strixhaven Commander · #398
You have no maximum hand size. {T}: Add {C}.
Other printings

Myriad Landscape
Myriad Landscape: Fetches a basic. Enables shuffles and color flexibility.
Myriad Landscape

Tales of Middle-earth Commander · #534
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Other printings

Rogue's Passage
Rogue's Passage: Core to your Aristocrats game plan. Pay 4 to make a creature unblockable. Standard voltron evasion.
Rogue's Passage

Secrets of Strixhaven Commander · #400
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Other printings

Bonders' Enclave
Bonders' Enclave: Core to your Aristocrats game plan. Pay 3 to draw a card if you control a creature with power 4+. Stompy card draw.
Bonders' Enclave

Outlaws of Thunder Junction Commander · #274
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Other printings

War Room
War Room: Core to your Aristocrats game plan. Pay 3 + life equal to colors in identity to draw. Reliable card draw on a colorless slot.
War Room

Secrets of Strixhaven Commander · #422
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Other printings

Springjack Pasture
Springjack Pasture: Pay 3 to make a 0/1 Goat. Tap and sac all Goats to add any color per Goat sacrificed.
Springjack Pasture

Commander 2013 · #326
{T}: Add {C}. {4}, {T}: Create a 0/1 white Goat creature token. {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Other printings

Swamp
Swamp: Filling B slot. Untapped, fetchable, immune to most land hate.
Swamp

Innistrad · #256
({T}: Add {B}.)
Other printings
Acceleration (11)

Sol Ring
Core acceleration — 1-mana rock.
Sol Ring

Marvel Super Heroes Commander · #211
{T}: Add {C}{C}.
Other printings

Arcane Signet
Core acceleration — 2-mana rock.
Arcane Signet

Marvel Super Heroes Commander · #191
{T}: Add one mana of any color in your commander's color identity.
Other printings

Commander's Sphere
Core acceleration — 3-mana rock.
Commander's Sphere

Lorwyn Eclipsed Commander · #139
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Other printings

Hedron Archive
Core acceleration — 4-mana rock.
Hedron Archive

Foundations · #726
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Other printings

Mind Stone
Core acceleration — 2-mana rock.
Mind Stone

Secrets of Strixhaven Commander · #352
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Other printings

Fellwar Stone
Core acceleration — 2-mana rock.
Fellwar Stone

Secrets of Strixhaven Commander · #347
{T}: Add one mana of any color that a land an opponent controls could produce.
Other printings

Worn Powerstone
Core acceleration — 3-mana rock.
Worn Powerstone

Modern Horizons 3 · #298
This artifact enters tapped. {T}: Add {C}{C}.
Other printings

Thought Vessel
Flex pick — 2-mana rock.
Thought Vessel

Marvel Super Heroes Commander · #222
You have no maximum hand size. {T}: Add {C}.
Other printings

Azorius Signet
Core acceleration — 2-mana rock.
Azorius Signet

Tarkir: Dragonstorm Commander · #312
{1}, {T}: Add {W}{U}.
Other printings

Thran Dynamo
Core acceleration — 4-mana rock.
Thran Dynamo

Commander Masters · #415
{T}: Add {C}{C}{C}.
Other printings

Gilded Lotus
Flex pick — 5-mana rock.
Gilded Lotus

Marvel Super Heroes Commander · #199
{T}: Add three mana of any one color.
Other printings
